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Anonymous /v/714493195#714542718
7/5/2025, 3:44:43 AM
>>714540513
>Presentation kind of goes hand in hand with all of these pure action games though, but it is very true that a big part of why DMC manages to be so endearing to so many is that at it's heart it is an engaging story with great cinematography in between lots of gameplay, especially with 3.
The thing that really makes DMC special is the whole idea that if something is in a cutscene you can "do it" in game too.

Of course this is just an ideal, but the point is that the games are really designed to make you feel cool. The whole purpose of giving you the degree of control and consistence they have, and to have you be accountable for your actions, aren't there simply to be challenging; these games aren't designed as puzzles to be solves.

Rather all that stuff and all the depth and complexity are there so you can get even further into the fantasy of being a badass devil hunter.

Itagaki put it best in this interview, when he pointed out traditional board games have nothing to envy from videogames in terms of how they play:
>The only reason that videogames have become the more popular medium is because it's interactive visual and audio and it's easier to do by yourself.
>You know there are people out there who say "Graphics aren't important!" That's ridiculous. It's the whole point.

This part of these games is why most Western action games tend to fail with the audience of Japanese action games (and a similar thing happens with fighting games): If you play GoW or DmC, the gameplay is not really that dissimilar from other action games; but you never feel like a badass playing as Kratos or Donte, at best you're just an asshole.