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Anonymous /v/713672415#713677679
6/26/2025, 6:57:03 AM
>>713676871
>I see where you're coming from but I thought it was more stiff than precise
Stiff is definitely a better word choice, just couldnt think of it in the moment. Ironically enough, you kind of see this dynamic play out in the 3D Mario games as well with the difference between 64 and Odyssey in terms of how moves like the longjump give you more momentum in a defining older entry, whereas the newer entry seem to lessen the momentum for more precision (World faltering here a bit, resulting in the controls feeling more stiff like you described)
And I definitely feel its one of the best feeling 2D platformers made. How Nintendo did this at the end of the NES is incredible.
>that castle with the skewers is more bullshit difficulty rather than fair
Absolutely. Just one of the things, besides the controls not feeling as good as Mario 3 personally speaking, that kind of kills my motivation to replay it.