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6/20/2025, 1:04:49 AM
>>713122463
>I don't get why so many gamers hold game narratives in such a high regard.
I wanna say this is a recent phenomenon, but I'm not sure about that. You can find narrative driven video game experiences going back to the 80s/90s. Point-and-click adventure games immediately come to my mind. But back then, they were still meant to be interactive experiences meant for children or young adults.
Maybe it was the push for video games to become a more mature medium and emphasis the medium's more artistic elements. But I'm of the view video games are never going to be "Art". The core experience of a video game is the interactive experience. The rest is part of expanding the experience, whether it is narrative or music or art, but if a video game ends up being "fun", at least for me, a lot of the rest of it doesn't matter as much.
Now, if a game tries to be a heavily narrative driven experience, then I will be critical of the story if it is weak. If I spend half the game in cutscenes, I'm gonna want a good story. I don't think the ratio for Stellar Blade was that high. Unless you took the most linear path to playing it and avoided everything optional. Then I could see it the player getting a higher ratio of cutscenes/story to gameplay.
>I don't get why so many gamers hold game narratives in such a high regard.
I wanna say this is a recent phenomenon, but I'm not sure about that. You can find narrative driven video game experiences going back to the 80s/90s. Point-and-click adventure games immediately come to my mind. But back then, they were still meant to be interactive experiences meant for children or young adults.
Maybe it was the push for video games to become a more mature medium and emphasis the medium's more artistic elements. But I'm of the view video games are never going to be "Art". The core experience of a video game is the interactive experience. The rest is part of expanding the experience, whether it is narrative or music or art, but if a video game ends up being "fun", at least for me, a lot of the rest of it doesn't matter as much.
Now, if a game tries to be a heavily narrative driven experience, then I will be critical of the story if it is weak. If I spend half the game in cutscenes, I'm gonna want a good story. I don't think the ratio for Stellar Blade was that high. Unless you took the most linear path to playing it and avoided everything optional. Then I could see it the player getting a higher ratio of cutscenes/story to gameplay.
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