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Anonymous /vr/11901605#11905659
7/30/2025, 5:05:20 AM
I hate to do this because I love SMB3, and I hate the fake SMB3 vs SMW shitposting from people who don't even like Super Mario games, but let's see.
The variety in SMB3 is great, but when it comes to it, the Super Mario formula is still the same: Athletic/ground levels, underground levels, sky and/or treetop levels, underwater levels, and castle levels.
This is the formula in the first Super Mario game and is still more or less the same in 3 and World.
3 has the egyptian world, which emphasize lots of breakable blocks everywhere and pyramid-like structures, the giant world (of which only 2 or so actually have giant enemies?), the ice levels, and I guess the pipe levels? Yes, 3 is very creative overall, but let's see World:
No egyptian levels, but does have levels that emphasize blocks, in fact, one of the Star World level is 90% blocks.
Giants? It might have even more giant enemies than 3 does, or thereabouts: Big Boos, Dino Rhinos, Mega Mole, Banzai Bill, Hothead. Likewise it also has small version of regular enemies (lil sparky, thwimp).
Ice? Sure, not much ice in a mostly tropical region like Dinosaur Land, but it does have 2 ice levels (one of which is one of the best in the game, imo), and a few ice sub-sections in some levels.
Pipes? It does have levels that also emphasize a lot of pipes, it also includes pipes that change their lenght as you step on them.
World also has Ghost Houses, a new type of level that focuses on puzzle-solving (something 3 included in fortresses, in World's case, Fortresses are kept for heavy action only, no puzzle), and Forest levels, a new kind of setting for Mario games (despite being a fairly generic setting, no prior Mario game really had it).
Not to mention Star World and Special World, which are secret worlds-within-secret worlds.
Both games are extremely creative, SMW, as the name suggest, is just more cohesive, while 3 has separate, smaller worlds that aren't interconnected with each other.