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Anonymous /v/717168782#717191365
8/3/2025, 8:38:01 PM
>>717170128
>The worst part about UE5 is how every game looks like smeary mess even at "native" fucking TAA
taa exists for a reason. it's a solution, but a stinky one. forward rendering was replaced with deferred rendering. forward rendering had lots of flaws, like very limited lights. deferred is better for that, much better, but we lose proper transparency. because of that, we're forced to use 1bit masks, because blended transparency doesn't work. 1bit masks are sharp, as the pixels are either 100% white, or 100% black. because of that, taa is used to smear all those pixels, which is why hair looks like noise now. this is all engines now. 16 bit on the left, 1 bit on the right. notice how sharp and pixely 1 bit is.