Search Results
7/24/2025, 3:09:09 AM
>>716268891
>Requiring servers to run.
Remember when EA claimed SimCity needed to be online 24/7 because only their servers could handle the intense calculations and simulation, only for them to not only be proved wrong in the first week of launch, and then a year later actually add full offline mode?
>Requiring servers to run.
Remember when EA claimed SimCity needed to be online 24/7 because only their servers could handle the intense calculations and simulation, only for them to not only be proved wrong in the first week of launch, and then a year later actually add full offline mode?
6/23/2025, 6:02:55 PM
>>713442093
Yes it is? There is nothing stopping companies from building in central-server dependencies even to games designed for single players.
I remember this copping flak for being unplayable on 'launch' because of it
Yes it is? There is nothing stopping companies from building in central-server dependencies even to games designed for single players.
I remember this copping flak for being unplayable on 'launch' because of it
Page 1