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6/18/2025, 2:24:56 AM
There is nothing more ass than a combat game that gives the player too much vision, too much movement, too much invincibility, too many resources, too powerful hitboxes and worst of all: limits the "real" gameplay to 1v1s for no reason at all even though multi-target fights have infinitely more encounter design potential and demand greater mastery of a game's systems and mechanics. If anything combat games should start with 1v1 encounters and shift to multi-target fights to actually justify powering up the player at all.
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