>>712948320nah thats terrible game design.
it just results in the player eventually getting to another hurdle or "oh fuck its this bullshit grind again" and just quitting.
Satisfactory and Factorio do this shit a lot, as well as a lot of survival crafting games.
You get to a point where you finally unlock a bunch of shit, and to progress to the next area/tier/thing you need to grind a bunch of gay bullshit. Shit is such a chore.