Search Results
7/25/2025, 4:27:14 AM
>>716367727
I have played the game on all difficulties, with friends. All campaigns 6 times. The game has serious flaws and is basically a wild ride you can't take seriously because the tone shift the series was at the time was un-salvageable.
Mechanically the game is great, player wise. With a fun TPS melee and gun system, getting good at the game feels rewarding for player skill. Its horde mode is where this shines the most where you get to play the combat unhindered. It also helps that the combat system has some simple rewards in the animations per direction, per character. But the designs of the enemies are anti-fun, with bullet sponges, invincibility frames and dedicated special zombies that did not add to encounters as much as take away from them. They don't ruin the combat, but it does make it drag sometimes, which wouldn't be an issue, if the design of the game itself wasn't a sin.
The game design itself, from the frustrating set pieces, annoying encounters and generally poor design all round. It clearly wanted to sell itself as a mix of horror and action, but then fails at both, leaving a frustrating mess. I never want to play the levels again unless it's with a friend. Because having a friend and both of you dealing with the frustrations, and the various set pieces leading to shared hatred, is a gift only RE6 can give.
I would definitely want Capcom to revisit this combat in some other game in the future, but due to the reception, both this timeline, and by proxy the combat, will forever be left in the shadow of the more popular horror games that came after.
I have played the game on all difficulties, with friends. All campaigns 6 times. The game has serious flaws and is basically a wild ride you can't take seriously because the tone shift the series was at the time was un-salvageable.
Mechanically the game is great, player wise. With a fun TPS melee and gun system, getting good at the game feels rewarding for player skill. Its horde mode is where this shines the most where you get to play the combat unhindered. It also helps that the combat system has some simple rewards in the animations per direction, per character. But the designs of the enemies are anti-fun, with bullet sponges, invincibility frames and dedicated special zombies that did not add to encounters as much as take away from them. They don't ruin the combat, but it does make it drag sometimes, which wouldn't be an issue, if the design of the game itself wasn't a sin.
The game design itself, from the frustrating set pieces, annoying encounters and generally poor design all round. It clearly wanted to sell itself as a mix of horror and action, but then fails at both, leaving a frustrating mess. I never want to play the levels again unless it's with a friend. Because having a friend and both of you dealing with the frustrations, and the various set pieces leading to shared hatred, is a gift only RE6 can give.
I would definitely want Capcom to revisit this combat in some other game in the future, but due to the reception, both this timeline, and by proxy the combat, will forever be left in the shadow of the more popular horror games that came after.
Page 1