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7/7/2025, 6:38:12 AM
>>530251330
The fact it took them 6 years to produce what this game is, in a pre-made game engine that does all the really hard shit for them, tells me nobody on the dev team really cares about the game or takes anything they're doing seriously. The sheer amount of dead weight on the team must be staggering.
Just look at the character names when people log out - boilerplate UE blueprints. They are literally playing with pic related instead of doing actual programming in an IDE because they don't know how. This is what unreal engine is actually doing to the industry. Turning game making into some toddler shit for jeets and retards because they can't wrap their heads around anything more complex than that so we've got stuff meant for rapid prototyping going direct to fucking production. How much of the game is made like this? Quite a fucking lot I'd bet. All these dupe problems? I bet they're using blueprints for everything, including vehicles, and don't know how to modify the interactions between vehicles and the boilerplate network code because it's all opaque to them. Nobody actually wrote code, they're just connecting blueprint nodes together until something works. They probably don't even know how to convert shit to C++ to actually debug and fix anything considering network performance has actually gotten worse ever since they started trying to solve the duping issues.
I bet theres a lone junior white dude desperately trying to learn/figure out how to do any of this shit to unfuck the game while everyone else is throwing up their hands going "saaar we can't fix it saaar".
The fact it took them 6 years to produce what this game is, in a pre-made game engine that does all the really hard shit for them, tells me nobody on the dev team really cares about the game or takes anything they're doing seriously. The sheer amount of dead weight on the team must be staggering.
Just look at the character names when people log out - boilerplate UE blueprints. They are literally playing with pic related instead of doing actual programming in an IDE because they don't know how. This is what unreal engine is actually doing to the industry. Turning game making into some toddler shit for jeets and retards because they can't wrap their heads around anything more complex than that so we've got stuff meant for rapid prototyping going direct to fucking production. How much of the game is made like this? Quite a fucking lot I'd bet. All these dupe problems? I bet they're using blueprints for everything, including vehicles, and don't know how to modify the interactions between vehicles and the boilerplate network code because it's all opaque to them. Nobody actually wrote code, they're just connecting blueprint nodes together until something works. They probably don't even know how to convert shit to C++ to actually debug and fix anything considering network performance has actually gotten worse ever since they started trying to solve the duping issues.
I bet theres a lone junior white dude desperately trying to learn/figure out how to do any of this shit to unfuck the game while everyone else is throwing up their hands going "saaar we can't fix it saaar".
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