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6/30/2025, 5:38:26 AM
>>95979912
I kind of walked into this blind (i.e. selected everything on whim feel before knowing the end structure), because sometimes it feel more "keeping it real" that way.
Master of Cycle + Quester
In 800 BC Korea, early bronze age (I have yellow fever)
Ment: (7)
Genius 1
Memory of ages 1
Wellspring of Harmony
Phys: (28)[35]
Reflex & reaction 1
Regeneration 2
Endurance 1
Diet 2
Sanitary Convenience 1
Iron gut
Super sense 1
Pain Control
Beauty
Magic: (25)[60]
Master of Motion, major
Blessed One, major
Compulsion, minor
Friends & Family: (11)[71]
Five companions slots
The 99 Great Descendants
- Disease immunity
- 0 Strength
- Extended Life +3 (x8 lifespan)
Items(9)[80]:
Wanderer's Journal, w/ auto-record, re-live text, companion journals
Bag of Holding
Quests:
* Myth Maker
Historian
Empire Eternal (maybe)
I guess I ended up making a sort of Jedi with Portal magic and Healing. Really this was just whatever seemed easiest living (teleportation, inventory, friends) while maintaining the experience of humanity and a little challenge.
Cycle fate seemed key in the end. Though at first it's intimidating by suggesting ego death, you'll be living multiple lifetimes anyway. This way you can try out life as a woman or go native for a while to shake things up. Mostly though, the ability to respec a small number of stats means you can go in and out of Mega Mind per an incarnation. Which is both valuable but also might be ego destroying without an exit. I like that.
I imagine this character mostly starting a healing cult and becoming a local figure of awe. Selecting companions among the promising or waifus, that will also help document the world. Bestowing elf like lifespans on talented progeny for companionship and power. I guess he/I would have try to start some great Hwan empire posthaste, while couple of decades traveling the world seeding legends - which is much easier with advancing correspondence magic. Maybe start a secret magic school for followers.
I kind of walked into this blind (i.e. selected everything on whim feel before knowing the end structure), because sometimes it feel more "keeping it real" that way.
Master of Cycle + Quester
In 800 BC Korea, early bronze age (I have yellow fever)
Ment: (7)
Genius 1
Memory of ages 1
Wellspring of Harmony
Phys: (28)[35]
Reflex & reaction 1
Regeneration 2
Endurance 1
Diet 2
Sanitary Convenience 1
Iron gut
Super sense 1
Pain Control
Beauty
Magic: (25)[60]
Master of Motion, major
Blessed One, major
Compulsion, minor
Friends & Family: (11)[71]
Five companions slots
The 99 Great Descendants
- Disease immunity
- 0 Strength
- Extended Life +3 (x8 lifespan)
Items(9)[80]:
Wanderer's Journal, w/ auto-record, re-live text, companion journals
Bag of Holding
Quests:
* Myth Maker
Historian
Empire Eternal (maybe)
I guess I ended up making a sort of Jedi with Portal magic and Healing. Really this was just whatever seemed easiest living (teleportation, inventory, friends) while maintaining the experience of humanity and a little challenge.
Cycle fate seemed key in the end. Though at first it's intimidating by suggesting ego death, you'll be living multiple lifetimes anyway. This way you can try out life as a woman or go native for a while to shake things up. Mostly though, the ability to respec a small number of stats means you can go in and out of Mega Mind per an incarnation. Which is both valuable but also might be ego destroying without an exit. I like that.
I imagine this character mostly starting a healing cult and becoming a local figure of awe. Selecting companions among the promising or waifus, that will also help document the world. Bestowing elf like lifespans on talented progeny for companionship and power. I guess he/I would have try to start some great Hwan empire posthaste, while couple of decades traveling the world seeding legends - which is much easier with advancing correspondence magic. Maybe start a secret magic school for followers.
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