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7/27/2025, 8:25:35 AM
>>532851242
Hey mate! I'm the only person who will reply to you so I'll share some thoughts.
>Fundamentally, the combat system in the game is broken
I figured that out pretty fast. Though it took time to actually appreciate how broken.
It's totally gimped out and casualized, like modern God of War with cuh-razy controls.
The entire length of the game fails to present you with one single combat challenge
It has the weirdest automation. Because it's FF it has to be "casualized" so that 45 year old journalists can play it with one hand? What the fuck was that?
This automation design in the combat system being flaunted to the public like it's an accomplishment to automate gameplay expression in DMC is more embarrassing than most are willing to admit.
Switching the game to Control type B with the attacks on the right bumper and dodge on Circle improved the experience for me.
Like you described, the camera is just awful. So freely attacking without the lock on is crucial.
But that just straight up doesn't happen if you're using your thumb to press the attack button.
So either you claw that shit to turn the camera while attacking, or you use the lock on, or you switch the control scheme.
Think about how fucking bone headed this is compared to contemporaries. Compared to FFVIIR, even.
I think it's possible to salvage that XVI/DMC gameplay system for another game, because there's potential. But it's not from adding on more enemy mechanics so you can pretend there's depth.
The game needs ROLEPLAY. It needs weapon types, elements, resistances, statuses. It needs actual spells to cast, it needs actual Items to use.
It needs controllable and command-able party members with skills. It needs meaningful equipment and rewards. It needs an actual skill tree with permanent roleplay decisions.
Do you take this skill, or that skill? Do you invest in some new branch so you can get to that special ability, or do you keep investing into Health/Defense/Speed/Attack?
Hey mate! I'm the only person who will reply to you so I'll share some thoughts.
>Fundamentally, the combat system in the game is broken
I figured that out pretty fast. Though it took time to actually appreciate how broken.
It's totally gimped out and casualized, like modern God of War with cuh-razy controls.
The entire length of the game fails to present you with one single combat challenge
It has the weirdest automation. Because it's FF it has to be "casualized" so that 45 year old journalists can play it with one hand? What the fuck was that?
This automation design in the combat system being flaunted to the public like it's an accomplishment to automate gameplay expression in DMC is more embarrassing than most are willing to admit.
Switching the game to Control type B with the attacks on the right bumper and dodge on Circle improved the experience for me.
Like you described, the camera is just awful. So freely attacking without the lock on is crucial.
But that just straight up doesn't happen if you're using your thumb to press the attack button.
So either you claw that shit to turn the camera while attacking, or you use the lock on, or you switch the control scheme.
Think about how fucking bone headed this is compared to contemporaries. Compared to FFVIIR, even.
I think it's possible to salvage that XVI/DMC gameplay system for another game, because there's potential. But it's not from adding on more enemy mechanics so you can pretend there's depth.
The game needs ROLEPLAY. It needs weapon types, elements, resistances, statuses. It needs actual spells to cast, it needs actual Items to use.
It needs controllable and command-able party members with skills. It needs meaningful equipment and rewards. It needs an actual skill tree with permanent roleplay decisions.
Do you take this skill, or that skill? Do you invest in some new branch so you can get to that special ability, or do you keep investing into Health/Defense/Speed/Attack?
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