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6/29/2025, 9:39:51 PM
>>714010879
>makes art worse
I think the question is flawed: It makes non-art faster, it doesn't make art worse.
AI without significant human intervention doesn't give you art as I'd define it, "it creates works that meaningfully inflict emotional or personal insight and are typically of high quality and interest", but it'll happily shit out passing work on the pass/no-pass spectrum of "succeeds at some unremarkable but utilitarian purpose"
Most bottom 40% """"""artists"""""" were not marking "art". They were making pass/no pass icons, cosmetics, doing the work of tweening, etc.
>AI sucks because it makes the end products that I see and get sold to me worse
AI enables you to have that product in the first place. Pic related, gamers and society at large in other non-gaming spaces got to free ride off inflation paying for a free lunch for the better part of two decades where games and software kept getting cheaper and prices didn't go up commensurately. At some point, you can't make a game with traditional methods with the traditional 50-70 buck price range when you've more than halved what that number actually means.
You get around this by either cutting workers, or cutting corners, and you should thank your lucky stars that AI enables both and therefore is mostly getting you out of this dilemma because the alternatives were essentially either "shut down gaming as an industtry", or "new price point for a base game needs to be a hundred bucks".
>makes art worse
I think the question is flawed: It makes non-art faster, it doesn't make art worse.
AI without significant human intervention doesn't give you art as I'd define it, "it creates works that meaningfully inflict emotional or personal insight and are typically of high quality and interest", but it'll happily shit out passing work on the pass/no-pass spectrum of "succeeds at some unremarkable but utilitarian purpose"
Most bottom 40% """"""artists"""""" were not marking "art". They were making pass/no pass icons, cosmetics, doing the work of tweening, etc.
>AI sucks because it makes the end products that I see and get sold to me worse
AI enables you to have that product in the first place. Pic related, gamers and society at large in other non-gaming spaces got to free ride off inflation paying for a free lunch for the better part of two decades where games and software kept getting cheaper and prices didn't go up commensurately. At some point, you can't make a game with traditional methods with the traditional 50-70 buck price range when you've more than halved what that number actually means.
You get around this by either cutting workers, or cutting corners, and you should thank your lucky stars that AI enables both and therefore is mostly getting you out of this dilemma because the alternatives were essentially either "shut down gaming as an industtry", or "new price point for a base game needs to be a hundred bucks".
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