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Anonymous /vg/532473539#532476051
7/24/2025, 9:24:22 AM
>>532475040
I think when people say "Sunbreak fixed everything", I think it's usually because their idea of Sunbreak includes the finished base Rise with all the TUs.

Base Rise was a piss easy, anemic game. Not quite as easy as Wilds, since monsters did more damage in comparison, but the monsters really were no match for how mobile players were and how many counters they had. People meme on Wilds for no Elder Dragons or endgame, but Rise only had two EDs on release and one was stuck in the tower defense mode. The endgame for Rise, on release, was grinding Narwa, a fight a lot of people don't like because it's boring, or doing the tower defense game where you watch visual vomit for 5 minutes before the Apex monster blows up all your defenses instantly and then you smack it for a bit with super inflated numbers with minor changes.

Sunbreak introduced a lot of monsters, adjusted them to have ways to keep up with player mobility and counters, and put in a real meaty endgame where difficulty keeps increasing for a long time.

Base game was fun, but no one I knew stuck with it through the TUs and just got back into it with Sunbreak.