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6/13/2025, 6:34:24 AM
>>712505457
>"Tenpenny's a bigot!", only badguys are called bigots
>residents of the tower are unlikeable and cartoonishly bad coded
>bad karma if you kill the ghoul
>the owner of the tower wants you to do an evil thing for literally no reason
>the only reasonable person in the tower likes ghouls and says there's a clear definition between good ones (they talk to you) and bad ones (they attack you and have the prefix/pronoun of Feral)
>racism analogy
>those with the prefix/pronoun of raider are always hostile and the only one who wasn't requires bad karma to recruit, so obviously this literal raider ghoul isn't a raider
>other ghouls are perfectly reasonable and for some reason if you do the peaceful resolution and then quietly kill the leader the mass murder doesn't trigger, this is considered a bug
I wonder if the ghouls killing the residents is the quest writer being upset someone might want a peaceful solution that doesn't involve killing everyone he disagreed with.
I never understood why Bethesda decided ghouls needed to be redeemed, but then Fallout 2 had the same idea that it's all a racism analogy when the first game's ghouls were isolationist cannibals and really interesting for not wanting to be a part of human society full stop. It'd be like if a sequel to LotR had the orcs in Gondor getting upset whenever some bigot even suggests that orcs don't pay their taxes (which justifies lynching said bigot, and everyone claps), and every character has "forgotten" that orcs eat people, genocided dwarfs and are tortured elf souls imbued with literal evil or something, it just doesn't come up, ever, the most evil an orc can be is forgetting to pay they/them's taxes on time.
>"Tenpenny's a bigot!", only badguys are called bigots
>residents of the tower are unlikeable and cartoonishly bad coded
>bad karma if you kill the ghoul
>the owner of the tower wants you to do an evil thing for literally no reason
>the only reasonable person in the tower likes ghouls and says there's a clear definition between good ones (they talk to you) and bad ones (they attack you and have the prefix/pronoun of Feral)
>racism analogy
>those with the prefix/pronoun of raider are always hostile and the only one who wasn't requires bad karma to recruit, so obviously this literal raider ghoul isn't a raider
>other ghouls are perfectly reasonable and for some reason if you do the peaceful resolution and then quietly kill the leader the mass murder doesn't trigger, this is considered a bug
I wonder if the ghouls killing the residents is the quest writer being upset someone might want a peaceful solution that doesn't involve killing everyone he disagreed with.
I never understood why Bethesda decided ghouls needed to be redeemed, but then Fallout 2 had the same idea that it's all a racism analogy when the first game's ghouls were isolationist cannibals and really interesting for not wanting to be a part of human society full stop. It'd be like if a sequel to LotR had the orcs in Gondor getting upset whenever some bigot even suggests that orcs don't pay their taxes (which justifies lynching said bigot, and everyone claps), and every character has "forgotten" that orcs eat people, genocided dwarfs and are tortured elf souls imbued with literal evil or something, it just doesn't come up, ever, the most evil an orc can be is forgetting to pay they/them's taxes on time.
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