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7/13/2025, 7:02:37 AM
6/22/2025, 1:43:21 PM
>>528386914
>Burn covers end of turn triggers
>Rupture covers on hit triggers
>Sinking is also on hit and covers SP/Panic conditions
>Bleed covers triggers via enemy attacks
>Tremor is triggered via specific skills
>Poise is a buffing status which consumes (via chance on hit)
>Charge is a buffing status which consumes via skill triggers (and shit like Coffin/Bloodfeast/etc, is basically just Charge with a different coat of paint at the end of the day)
What else could you even add as a primary keyword that couldn't just be converted into a Unique variant of a pre-existing status
>Burn covers end of turn triggers
>Rupture covers on hit triggers
>Sinking is also on hit and covers SP/Panic conditions
>Bleed covers triggers via enemy attacks
>Tremor is triggered via specific skills
>Poise is a buffing status which consumes (via chance on hit)
>Charge is a buffing status which consumes via skill triggers (and shit like Coffin/Bloodfeast/etc, is basically just Charge with a different coat of paint at the end of the day)
What else could you even add as a primary keyword that couldn't just be converted into a Unique variant of a pre-existing status
6/14/2025, 8:54:28 PM
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