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7/25/2025, 10:04:15 AM
>>149535945
https://youtu.be/bj0KpGl6SdY?si=WYuq7eYXcg2NQJVz
>The game is split up into four different types of levels. Most of the levels are the platforming levels. Garfield and Odie have to maneuver through various environments and find some object before they can progress. It's just an extremely basic 2D platformer, but there is a fairly interesting twist. Garfield, being the fat lazy cat that he is, has to eat to keep his energy up. If the energy meter reaches zero, Garfield falls asleep and control switches to Odie, who has to run around and find one of the alarm clocks scattered around the level. It's a pretty interesting premise and is the only portion of the game that actually feels true to Garfield's character.
>Unfortunately the levels themselves are pretty plain, and the game actually repeats a couple of them. The rest of the game is extremely short. The riding and flying levels are the same thing and take all of a minute each to beat. The performance levels are really lame rhythm games with the touch screen. Terrible Midi music plays while an absurdly short animated gif of Garfield jerks around on the top screen.
>The game is not hard at all, but it is a kid's game. Still I beat the entire game in half an hour. That's not just easy, that's criminally short. I even died a few times, and read through the whole story. Let's say I'm a little kid and it takes me twice as long to beat the game. That's one freaking hour. That's not long enough to drive to my grandma's house, to play on a plane ride, or even wait in the doctor's office.
>There is a trophy case with challenges in the game. The challenges are ridiculous though. Things like "Get every piece of food in all the Exploring levels." So hey, if you have a kid that is obsessive compulsive they might play this game for hours and hours just to get a trophy that the game doesn't even alert you when you get.
I 100%ed the game, It's pretty damn chill
https://youtu.be/bj0KpGl6SdY?si=WYuq7eYXcg2NQJVz
>The game is split up into four different types of levels. Most of the levels are the platforming levels. Garfield and Odie have to maneuver through various environments and find some object before they can progress. It's just an extremely basic 2D platformer, but there is a fairly interesting twist. Garfield, being the fat lazy cat that he is, has to eat to keep his energy up. If the energy meter reaches zero, Garfield falls asleep and control switches to Odie, who has to run around and find one of the alarm clocks scattered around the level. It's a pretty interesting premise and is the only portion of the game that actually feels true to Garfield's character.
>Unfortunately the levels themselves are pretty plain, and the game actually repeats a couple of them. The rest of the game is extremely short. The riding and flying levels are the same thing and take all of a minute each to beat. The performance levels are really lame rhythm games with the touch screen. Terrible Midi music plays while an absurdly short animated gif of Garfield jerks around on the top screen.
>The game is not hard at all, but it is a kid's game. Still I beat the entire game in half an hour. That's not just easy, that's criminally short. I even died a few times, and read through the whole story. Let's say I'm a little kid and it takes me twice as long to beat the game. That's one freaking hour. That's not long enough to drive to my grandma's house, to play on a plane ride, or even wait in the doctor's office.
>There is a trophy case with challenges in the game. The challenges are ridiculous though. Things like "Get every piece of food in all the Exploring levels." So hey, if you have a kid that is obsessive compulsive they might play this game for hours and hours just to get a trophy that the game doesn't even alert you when you get.
I 100%ed the game, It's pretty damn chill
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