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7/26/2025, 4:27:03 AM
>>96180795
>Patrons:
Gaia, Remial, Urist
>Occupation:
none
Fulltime luminary.
>Contacts:
Klaus, Marie, Yue
>Missions:
Maddened Sister, Corrupted Spill: Pilot them to target high value corporation facilities, hehehe.
Since there is no payment for the missions, with the information available, I find there to be insufficient benefits in proportion to the risks in doing any of the others. I may change my mind on them if I learn that they have valuable loot.
To grow stronger, I won't foolishly court death like regular luminaries. I will instead use the orthodox mage methods of training, research, stealing resources and knowledge, and employing magical means such as alchemy, enchantment, and ritualism to empower myself. Convincing other luminaries of the superiority of my way of growth is a matter of course. I will create a group of like-minded luminaries to steal from the corporations.
While I am highly proficient in most areas of combat, in regards to attack, my area of effect damage is high, but my single target damage is low, which inevitably makes fights against enemies of the same level long battles of attrition, something situationally undesirable. To remedy this flaw, I will craft an insidious weapon: the Soul Degeneration Void Needle. Its three most important qualities will be:
1. Stealth: No energy emanations, no spatial-temporal fluctuations, imperceptible to most forms of detection. The target may be unaware of having been attacked until they "inexplicably" falter.
2. Defense penetration: Exploits flaws in and phases through barriers, armor, structures, etc.
3. Lethality: Due to everything in having magic resistance that scales to their power, being tanky is the default, so one should forget about one shotting anyone on the same level with anything but a dedicated attack ultimate art. In light of this, rather than conventional damage, the needle's true lethality comes from the spiritual poison it injects into the target's soul.
>Patrons:
Gaia, Remial, Urist
>Occupation:
none
Fulltime luminary.
>Contacts:
Klaus, Marie, Yue
>Missions:
Maddened Sister, Corrupted Spill: Pilot them to target high value corporation facilities, hehehe.
Since there is no payment for the missions, with the information available, I find there to be insufficient benefits in proportion to the risks in doing any of the others. I may change my mind on them if I learn that they have valuable loot.
To grow stronger, I won't foolishly court death like regular luminaries. I will instead use the orthodox mage methods of training, research, stealing resources and knowledge, and employing magical means such as alchemy, enchantment, and ritualism to empower myself. Convincing other luminaries of the superiority of my way of growth is a matter of course. I will create a group of like-minded luminaries to steal from the corporations.
While I am highly proficient in most areas of combat, in regards to attack, my area of effect damage is high, but my single target damage is low, which inevitably makes fights against enemies of the same level long battles of attrition, something situationally undesirable. To remedy this flaw, I will craft an insidious weapon: the Soul Degeneration Void Needle. Its three most important qualities will be:
1. Stealth: No energy emanations, no spatial-temporal fluctuations, imperceptible to most forms of detection. The target may be unaware of having been attacked until they "inexplicably" falter.
2. Defense penetration: Exploits flaws in and phases through barriers, armor, structures, etc.
3. Lethality: Due to everything in having magic resistance that scales to their power, being tanky is the default, so one should forget about one shotting anyone on the same level with anything but a dedicated attack ultimate art. In light of this, rather than conventional damage, the needle's true lethality comes from the spiritual poison it injects into the target's soul.
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