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Anonymous /vg/534601060#534632512
8/10/2025, 3:05:37 AM
>>534630969
>Meursault
No contention there, his main purpose is the free SP from his passive and the odd Envy damage buff from his skills. He's not designed for damage and PM fucked up with the retarded Wrath S3

>Don Quixote
Iffy on that, her full counter is a 4+3 4 coiner for 16+30=46 unmodified damage assuming all Heads (mind the accelerate SP generation on Envy Res teams thanks to Dons and Sinclairs S1s and Meursualts Passive).

It also has a +3 offense level. Through her own, mind you, terribly ordered effect, she can get a total of +8 offense level at 6+ Resonance in Focused Encounters, with another +7 for the 6-7 A-Res itself, totalling at a OL advantage of +18. For a Counter, assuming a same level enemy with +0 offense level modifiers on the triggering skill, that is a +6 to the base roll, turning 4+3 into a 10+3, a 10+4 if Vengeance Mark applies.
T
his is 70 or 80 unmodified base damage (for comparison, WDons S3 base damage is a 95 and she has no modifiers; Ringsangs S2 is an 84), that is before Blunt or Envy resistances, aswell as before the ~40% static damage increase from having +18 offense level as an advantage and also before any dynamic damage modifiers such as her own hits based Envy Damage up, or Meursaults S3 Envy Fragility. You do lose out on Clash Count modifiers (3% per clash) as well as staggers, however even 70 base damage is strong numbers even currently, on a skill that could potentially trigger twice every turn if Don Quixote has 2 slots.
I do not think that the Middle IDs are in some form comparable to fully fledged status teams, or outright broken IDs like Maost, but I do not think that their damage is somehow underwhelming or weak if you know how to play to its advantage. Envy-Res Teams are hardly a generally applicable for all scenarios team and I don't think they have to be.