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7/21/2025, 3:52:24 AM
>>716015486
This is why I stick with the originals, especially with Majora's Mask. One of the things I loved about the bosses that save for Twinmold, you had plenty of options to use to fight each one, risks be damned. I'll keep on saying this, Wind Waker and Twilight Princess needed sequel games made in the same dev cycle as Majora. I love PH and ST, but they would have thrived on a console. Majora and Ocarina are vastly different and that type of stress is needed to keep the Zelda devs on their toes. Crunch forced them to stick to a concept and see it through.
>"he had no idea why people even loved that game"
It wasn't Ocarina 2, that's why. Aonuma and Fujibayashi really missed the point of why this series was beloved. Wind Waker had its visual style at the very least. But Twilight Princess was trying to chase Ocarina's highs too much.
>>716011905
EoW was a loaded monkey's paw. He knew what he was doing. The moment I saw the LA remake's visuals I was calling shenanigans.
This is why I stick with the originals, especially with Majora's Mask. One of the things I loved about the bosses that save for Twinmold, you had plenty of options to use to fight each one, risks be damned. I'll keep on saying this, Wind Waker and Twilight Princess needed sequel games made in the same dev cycle as Majora. I love PH and ST, but they would have thrived on a console. Majora and Ocarina are vastly different and that type of stress is needed to keep the Zelda devs on their toes. Crunch forced them to stick to a concept and see it through.
>"he had no idea why people even loved that game"
It wasn't Ocarina 2, that's why. Aonuma and Fujibayashi really missed the point of why this series was beloved. Wind Waker had its visual style at the very least. But Twilight Princess was trying to chase Ocarina's highs too much.
>>716011905
EoW was a loaded monkey's paw. He knew what he was doing. The moment I saw the LA remake's visuals I was calling shenanigans.
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