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9/11/2024, 3:10:45 PM
I keep trying to abuse triplanar mapping / PBR. also figured out how to bake ambient occlusion
I used the mirror modifier to mirror the UVs and get more space, but it looked silly having the same rust patterns being equal on both sides, and the stretched AO looked awful so I had to use Smart UV Project, making even less space for the texture
need to find a way to do the edge wear thing so it's not just rust all over the place with no rhyme or reason
tried following this but it didn't work and he didn't even explain how to set it up with textures
also all of this would probably be x5 easier in Substance Painter huh
https://youtu.be/Aa8gf1pwb4E?si=gnx7CrqWlE_-mm-N
I used the mirror modifier to mirror the UVs and get more space, but it looked silly having the same rust patterns being equal on both sides, and the stretched AO looked awful so I had to use Smart UV Project, making even less space for the texture
need to find a way to do the edge wear thing so it's not just rust all over the place with no rhyme or reason
tried following this but it didn't work and he didn't even explain how to set it up with textures
also all of this would probably be x5 easier in Substance Painter huh
https://youtu.be/Aa8gf1pwb4E?si=gnx7CrqWlE_-mm-N
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