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7/24/2025, 11:41:12 PM
I'm making progress in my Godot game, but i'ts quickly turning into spaghetti code and lack of order. I come from webshit so the nodes and setting variables on the editor makes me feel lost when tracking specific functionalities. Any good resources on architectural patterns for Godot or making games? Like for example i was expecting pooling every bullet on the game in a single "pool node", but apparently i have to make one for each kind of bullet scene and it rubs me out in the wrong way.
btw the pattern is just a test on the pooling stuff, some guy on the /vg/agdg/ got offended by the pattern for some reason.
btw the pattern is just a test on the pooling stuff, some guy on the /vg/agdg/ got offended by the pattern for some reason.
7/24/2025, 6:09:13 AM
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