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7/4/2025, 8:20:26 PM
>>63938243
could be but to me it seems rather snappy and almost too responsive + you don't see it in the initial angled camera flight towards the base but only when above the target with the camera perpendicularly down + you can also previously see the mouse and the way it places a target icon to either visually aid navigation or actually auto-pilot above or near it
>>63938624
yea, i guess most people are more familiar with the double crosshairs method from war thunder but it's much easier to implement that in game than irl in a drone' feed
in game you can keep the crosshair in the center of the screen like a speck of dust on your glasses and have the cursor projected in front, in the actual game world, so it stays where it's at while the camera with the crosshair rotates towards it whereas irl you can obviously only draw both on the screen so when moving the camera both would move with it, meaning you'd have to constantly apply an ever-decreasing offset to the cursor in the opposite direction the camera moves in to have it appear like it's aligning with the crosshair
not terrible but you'd rather simplify things and save that processing effort for something else
could be but to me it seems rather snappy and almost too responsive + you don't see it in the initial angled camera flight towards the base but only when above the target with the camera perpendicularly down + you can also previously see the mouse and the way it places a target icon to either visually aid navigation or actually auto-pilot above or near it
>>63938624
yea, i guess most people are more familiar with the double crosshairs method from war thunder but it's much easier to implement that in game than irl in a drone' feed
in game you can keep the crosshair in the center of the screen like a speck of dust on your glasses and have the cursor projected in front, in the actual game world, so it stays where it's at while the camera with the crosshair rotates towards it whereas irl you can obviously only draw both on the screen so when moving the camera both would move with it, meaning you'd have to constantly apply an ever-decreasing offset to the cursor in the opposite direction the camera moves in to have it appear like it's aligning with the crosshair
not terrible but you'd rather simplify things and save that processing effort for something else
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