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Anonymous /vr/11861828#11871269
7/15/2025, 8:53:10 PM
>>11871235
Yeah, I'm not saying they should have copied them beat for beat like that, just giving an idea how it would look in SH2's scenario. The idea is to get things going, sell them on the horror and scenario, guide the player, and equip the player with all their tools before letting them loose. Sh2 starts too slow, divies up your tools that can make the player get stuck, and isn't very clear with objectives.

The only thing that might tangle you up is finding the "levin Street" note or not.

This is likely due to the loss of Keiichiro Toyama, who left to make the Siren games. i think Team Silent needed that one guy to keep the game flowing rather than getting lost in other things.