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Anonymous /v/713129246#713217798
6/21/2025, 2:13:27 AM
>>713217595
oh okay, I understand what you mean. Thing is I want to use the same caption for npcs, chests, doors, levels and so on, so I'd rather keep it in a static place so it's consistent across all those different entities. Kinda like the context button in OOT. I'll still apply the stuff I mentioned earlier, maybe even make the letters flash or expand a bit like in Camelot games. Thanks for the feedback anon.