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8/9/2025, 8:06:51 PM
>>534588098
>Godot isn't slow
Anon, I'm talking 3d, not 2d where the engine performance doesnt even matter.
I'm not trying to make fucking rdr2 here, but I want my games to be at least somewhat pretty and have more than a dozen triangles in each model. Vid related, it's something I cooked in UE for my game long ago. But even in UE it's going to become too slow in poorfags computers. Especially as blueprints are so slow, and I'm too stupid for C++.
>Godot isn't slow
Anon, I'm talking 3d, not 2d where the engine performance doesnt even matter.
I'm not trying to make fucking rdr2 here, but I want my games to be at least somewhat pretty and have more than a dozen triangles in each model. Vid related, it's something I cooked in UE for my game long ago. But even in UE it's going to become too slow in poorfags computers. Especially as blueprints are so slow, and I'm too stupid for C++.
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