Search Results
7/20/2025, 4:18:36 AM
>>28524761
it's easier to do flat polygons than nice low resolution textures, i think.
this era of games was really pushing the limits of the hardware even though it looks so "simple" today, i don't think there's any limitations in games right now that can squeeze the creative blood from the stone like it did back then
aside from no ffb and a kinda binary tire model it still holds up physically too.
it's easier to do flat polygons than nice low resolution textures, i think.
this era of games was really pushing the limits of the hardware even though it looks so "simple" today, i don't think there's any limitations in games right now that can squeeze the creative blood from the stone like it did back then
aside from no ffb and a kinda binary tire model it still holds up physically too.
Page 1