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6/25/2025, 7:36:21 PM
>>23345488
i meant adjacent as in that it's meant to tell similar stories with similar settings, though obviously it has its super robot and other, differently themed expansions.
It is very complicated, you can make a combining mech, a multipliot, one that transforms, or some combination of the above. Then you want to figure out the spiritual elements of the mech, before moving on to the physical such as its size, engine, stats, main parts, sub parts, equipped weapons(like a sword or gun), integrated weapon(beam eyes or a rocket punch), and then you still need to assign cards. Finally, you pick an abnormal ability for it, which would be like flooding the entire map with boiling blood. It is very in depth.
Ideally, there's no god stat. but if I had to say which one is the closest, it'd either be Violence for being a flat damage increase to everything you do, or Evasion which is your 'agile defense' stat. Most enemies can't actually damage you, so avoid damage is more avoiding getting piled with status effects. i do have a cleaner and digital sketch of another design
i meant adjacent as in that it's meant to tell similar stories with similar settings, though obviously it has its super robot and other, differently themed expansions.
It is very complicated, you can make a combining mech, a multipliot, one that transforms, or some combination of the above. Then you want to figure out the spiritual elements of the mech, before moving on to the physical such as its size, engine, stats, main parts, sub parts, equipped weapons(like a sword or gun), integrated weapon(beam eyes or a rocket punch), and then you still need to assign cards. Finally, you pick an abnormal ability for it, which would be like flooding the entire map with boiling blood. It is very in depth.
Ideally, there's no god stat. but if I had to say which one is the closest, it'd either be Violence for being a flat damage increase to everything you do, or Evasion which is your 'agile defense' stat. Most enemies can't actually damage you, so avoid damage is more avoiding getting piled with status effects. i do have a cleaner and digital sketch of another design
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