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7/25/2025, 4:58:23 AM
>>96172888
Avatars:
Avatars are similar to MTG commanders, but they are not cast into the battlefield, and they set your Time (life) for the game. Avatars can even grant unique win conditions.
Avatars have 2 effects which can be used at any time as long it has the requisite Energy.
You can add Energy (Energize) your Avatar once per turn by tapping X Energies of the same color which are indicated on the Avatar's Time symbol.
Most Avatars can be Energized by 3 of 6 Energies, so not all Avatars work with all decks. Picrel Avatar, "Wojak" can be Energized by the Purple, Violet, and Blue colors.
There are 4 Avatars which can be Energized with any Color.
Avatars generally have some sort of generic card draw effect, and then other effects which correspond to the elements which comprise their Colors.
You attach cards to your Avatar, and Avatars can be nullified (temporarily remove their effects).
Identical decks with different Avatars may have vastly different approaches to gameplay.
Avatars:
Avatars are similar to MTG commanders, but they are not cast into the battlefield, and they set your Time (life) for the game. Avatars can even grant unique win conditions.
Avatars have 2 effects which can be used at any time as long it has the requisite Energy.
You can add Energy (Energize) your Avatar once per turn by tapping X Energies of the same color which are indicated on the Avatar's Time symbol.
Most Avatars can be Energized by 3 of 6 Energies, so not all Avatars work with all decks. Picrel Avatar, "Wojak" can be Energized by the Purple, Violet, and Blue colors.
There are 4 Avatars which can be Energized with any Color.
Avatars generally have some sort of generic card draw effect, and then other effects which correspond to the elements which comprise their Colors.
You attach cards to your Avatar, and Avatars can be nullified (temporarily remove their effects).
Identical decks with different Avatars may have vastly different approaches to gameplay.
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