Frenopolis - /tg/ (#96166115)

Anonymous
7/24/2025, 4:45:43 AM No.96166115
frenopolis poster
frenopolis poster
md5: aaa946b8a7979393a405a2c144496257🔍
Frenopolis is an opensource gamified microcosm in which players compete to control the elements which comprise the psychic and material worlds, in the form of a tcg.

It is easiest to learn with goat Yugioh and/or early MTG experience.

You can request a free physical 2-player/90 card playtesting starter set by following the instructions in description of this video:
(no identifying or payment information required)
https://youtu.be/oPoBUoagO_k

Tabletop Simulator demo implementation:
(let me know if you'd like to set up a game)
https://steamcommunity.com/sharedfiles/filedetails/?id=3532880446

This thread is for the discussion, feedback, and development of Frenopolis.
Replies: >>96166143 >>96166364 >>96166381 >>96167618 >>96168155 >>96168386 >>96172115 >>96172646 >>96175788
Anonymous
7/24/2025, 4:48:16 AM No.96166143
30x22inch starter board jpg
30x22inch starter board jpg
md5: adbb163d671d446180193aa0a92ae479🔍
>>96166115 (OP)
picrel is a starter playmat which has all the zones and the basic rules/definitions.

it is 30*22inches, 2 inches longer than MTG starter playmats which serve the same function.
Replies: >>96166157 >>96166263 >>96171377
Anonymous
7/24/2025, 4:49:55 AM No.96166157
QUICK REFERENCE 1.4
QUICK REFERENCE 1.4
md5: cbfb6d441bdae1d19d3a3b3a7f1e627e🔍
>>96166143
Here is a quick reference sheet that covers the more advanced interactions. It is 8.5*11inches.

Between the starter playmat, and this quick reference page, you can play at an advanced level.
Anonymous
7/24/2025, 5:01:05 AM No.96166263
file
file
md5: bd415e63aedd93904b9f4ba9e18fa9bd🔍
>>96166143
All the board zones and card types are assigned 1 of 4 elements:
Fire, Air, Water, or Earth.

The effects on every card are defined in terms of movements or vectors between these elements.

The color pie is strictly defined through these elemental relationships.

You do not need to know these to play. This is just the underlying construction of the game.

Knowing these definitions and relationships allow you to derive meta-information about the board state and possibilities in an abbreviated manner, derived solely from a card's color.
Replies: >>96166288
Anonymous
7/24/2025, 5:04:01 AM No.96166288
file
file
md5: ad7f84b7901ef65f894e3a137a1294d0🔍
>>96166263
For example:
A Purple (Psi) and Blue (Technology) deck will have a strictly predefined interaction scope:

Purple [Psi] (Air/Water) have effects which involve:
Memes (Air), Stories (Air), and Energies (Water)

in/to/from the:
Void (Air), Soul (Water), and Matrix (field)

Blue [Technology] (Air/Earth) have effects which involve:
Memes (Air), Stories (Air), and Structures (Earth)

in/to/from the:
Void (Air), Archive (Earth), and Matrix (field)

Purple (Air/Water) and Blue (Air/Earth) have and elemental conjuction (overlap) in the Air element. This means that a Purple/Blue deck will have effects which involve:

Memes (Air), Stories (Air), Energies (Water) and Structures (Earth)

in/to/from the:
Void (Air), Soul (Water), Archive (Earth), and Matrix (field)
Replies: >>96166303
Anonymous
7/24/2025, 5:05:54 AM No.96166303
>>96166288
a Purple/Blue (lacking the Fire element) deck will not able to affect:
Entities (Fire) or Avatar (Fire)
nor will it be able to effect anything in a Hand (Fire).

It can still remove/attack Entities (Fire) through combat, just not through card effects.

This deficit in the Fire element can be compensated for by using Frens (which can reach all 4 elements - their effects are generalized to "any card" in a specific zone), but this carries its own trade offs.

This deficit in the Fire element can also be compensated for by using Colorless cards (which have mono-element effects, and can be paid for by any single color, but are more expensive - also the colorless cards only give colorless energy, when played as an energy).
Anonymous
7/24/2025, 5:15:33 AM No.96166364
file
file
md5: fa9134539b4594e4cb2db070f708e8dd🔍
>>96166115 (OP)
Here's a printed/laminated physical board.

You can get a rollable vinyl version for about
$7 (if you get 24*36inch)
or
$15 (if you get 22*30inch)

from "banner buzz". They do the lowest cost vinyl printing by far. The cost increase for the lower size is due to a custom size. I have no affiliation with them.

Just let me know if you want the high res source image. It's too big to upload here.
Replies: >>96166381
Anonymous
7/24/2025, 5:17:32 AM No.96166381
file
file
md5: dfa8c378a3e41e9752ac0162aa9bfa0d🔍
>>96166115 (OP)
>>96166364
Here's the Tabletop Simulator implementation:

It has 2 preconstructed, somewhat optimized decks which showcase almost every game mechanic.
Anonymous
7/24/2025, 5:19:16 AM No.96166390
neat, schizophrenia in board game form
Anonymous
7/24/2025, 5:26:48 AM No.96166445
card samples
card samples
md5: 026435a8f33dc2b1d64fe541705f8d93🔍
Here are some card samples. A card's color is determined by its boarder color. Its type is determined by the symbol on the bottom.
Anonymous
7/24/2025, 5:46:13 AM No.96166602
file
file
md5: 31376ebb2753628cf45389b463ec2f73🔍
picrel is a box of starter/playtesting sets.

They each contain 6 packs of 15 cards each.
Each pack contains:
11 of a single color (all 6 packs are the same mono color)
2 frens (green)
1-2 stories (grey)
0-1 avatars (white)

Each of these kits contain 90 cards, and exactly 1/2 of a full color. There are 6 basic colors, so 12 sets total. There is no randomization or repeats. If you were to get all 12 kits, you'd have a complete 1080 card set.

To play with these starter sets, all you need to do is remove the white cards (avatars), then shuffle the cards together, and split the pile in half.

Then you need to select 1 of the removed avatars for each of the 2 players.

After that you can begin playing.
Replies: >>96167124
Anonymous
7/24/2025, 7:27:26 AM No.96167124
>>96166602
>They each contain 6 packs of 15 cards each.
>Each pack contains:
>11 of a single color (all 6 packs are the same mono color)
>2 frens (green)
>1-2 stories (grey)
>0-1 avatars (white)

correction, it is:
11 of a single color (all 6 packs are the same mono color)
2 frens (green)
1 story (grey)
0-1 colorless (black)
0-1 avatars (white)
Anonymous
7/24/2025, 7:34:14 AM No.96167149
file
file
md5: da607f492cc36d08807385a988b6bcdb🔍
both topical and very good cards
Replies: >>96167170
Anonymous
7/24/2025, 7:38:34 AM No.96167170
>>96167149
Trump can snatch Structures, and also do some art of the deal with Structures for Entities or Structures (Quick effect).

Epstein can snatch Entities (Quick effect), and then also attach these snatched Entities to Avatars.
Anonymous
7/24/2025, 8:21:13 AM No.96167329
Schizoanon, please for the love of God take a minute before hitting the Post button and put your 20 garbage posts in to a single one. You train of thought like an actual lunatic
Replies: >>96168155 >>96171377
Anonymous
7/24/2025, 9:47:13 AM No.96167618
>>96166115 (OP)
>10,000 images for your rulebook
My brother in christ, we can upload .pdf files here. Take 10 minutes to compile your shit.
Replies: >>96171377
Anonymous
7/24/2025, 1:10:06 PM No.96168155
>>96166115 (OP)
Same as last thread, not a terrible prototype for a game, but biggest detriments are the complexity and overly generic terminology. It probably needs 60% of the rules it currently has in the base game to be accessible enough to ever find an audience; you don't have to throw out those other rules/content, just make them into an expansion. Replace the generic terms like "Entity" and "Structure" with something more evocative, like "Creature Zone" or "Graveyard" etc.

>>96167329
This too please. A 2nd post is fine, but the run-on dozen replies every thread is weird and excessive.
Replies: >>96171377 >>96171377
Anonymous
7/24/2025, 2:22:27 PM No.96168386
>>96166115 (OP)
This is so based
Replies: >>96171628
Anonymous
7/24/2025, 10:45:44 PM No.96171377
>>96167618
>10,000 images for your rulebook
it's literally a single 8.5*11inch sheet and a playmat

>My brother in christ, we can upload .pdf files here
no, you can't.

>>96168155
> It probably needs 60% of the rules it currently has in the base game to be accessible enough to ever find an audience.
It's literally a single 8.5*11inch sheet and a playmat.
Not even small text or full page coverage.
-yugioh's starter rulebook is 32 pages.
-magic's starter rulebook is 36 pages.

It's unreasonable to request to the rules be reduced to a couple sentences. No other game does this or has this expectation.

> Replace the generic terms like "Entity" and "Structure" with something more evocative, like "Creature Zone" or "Graveyard" etc.
See the starter playmat, shown here >>96166143
it does exactly that.

>>96167329
>>96168155
there is a character limit.
there is an image upload limit of 1.
the posts are separated by topic.
the images in the posts are related to the topic/contexts of the post.
Replies: >>96171989
Anonymous
7/24/2025, 11:19:59 PM No.96171628
>>96168386
what's your favourite part about it? Are you going to request one of op's packs and play test?
Anonymous
7/25/2025, 12:11:35 AM No.96171989
>>96171377
The character limit has nothing to do with your constant double posting, look at the Trump/Epstein post immediately followed by a couple sentences of how the cards work.
If you're too actually schizophrenic to see how that is annoying and suboptimal I'm not even going to bother trying to comprehend your rulebabble
Replies: >>96172512
Anonymous
7/25/2025, 12:32:08 AM No.96172115
bowie
bowie
md5: c5c452fd9a480ed573b8a685ba225534🔍
>>96166115 (OP)
You already made a thread for this shit, you where the only one active in it, most people don't give a shit, you suck at explaining your game. Wojaks and pepes where played out a decade ago. Also your game sucks ass.
Replies: >>96172512
Anonymous
7/25/2025, 1:44:46 AM No.96172512
1749103682459407
1749103682459407
md5: 9314858ee091616a7d1909a49b4b743d🔍
>>96171989
>>96172115
this seems like the real sentiment behind the frivolous complaints.
Replies: >>96172553
Anonymous
7/25/2025, 1:55:08 AM No.96172553
>>96172512
>the game is bad and so is your thread
>frivolous
Seems like an important detail to me.
Replies: >>96172561
Anonymous
7/25/2025, 1:56:44 AM No.96172561
1738808691309701
1738808691309701
md5: c5b36e9d6c909fc2ecbce1d7def60bcd🔍
>>96172553
not according to people who have played it
Replies: >>96172737 >>96172799
Anonymous
7/25/2025, 2:11:34 AM No.96172646
>>96166115 (OP)
~2 FRENS PER PACK
Anonymous
7/25/2025, 2:29:52 AM No.96172737
>>96172561
At this point I don't believe you have any non imaginary people in your life
Anonymous
7/25/2025, 2:42:09 AM No.96172799
>>96172561
Why does no one talk about your game in this thread except (you)?
Anonymous
7/25/2025, 3:00:55 AM No.96172888
file
file
md5: 36eb9c19447ded74e65083b49a6ebd99🔍
There are 7 card types in Frenopolis. A card's type is indicated by the symbol on the bottom of the card which contains its stat. There are no subtypes.

They are:
1.) Entity (like creatures or monsters)

2.) Structure (like artifact-sorcery-walls or perma defense mode monsters)

3.) Meme (like instant sorceries or trap cards)

4.) Energy (like duel masters mana)

5.) Avatar (like a commander)

6.) Story (like a field spell)

7.) Fren (like a xyz monster)

These comparisons are rough, and I will explain them each in more detail below.
Replies: >>96172960 >>96173045 >>96173045 >>96173067 >>96173290 >>96173324 >>96173442 >>96174252 >>96174293 >>96174310 >>96174321 >>96174344
Anonymous
7/25/2025, 3:17:35 AM No.96172960
125 The Scotsman
125 The Scotsman
md5: 1ce53f182e6f73162325aad9353e7043🔍
>>96172888
Entities:

Entities are the primary damage dealer in the game. In MTG terms, they have Haste and Trample.

Entities are vulnerable to other Entities because the other Entity only need to have 1 stat higher to remove it through combat.

The combat operation for Entity vs Entity is:
Reduce each Entity's Will from the other until the end of the combat phase, and subtract any difference from the player who controls the lower stat card.

Entities also have a more difficult time against Structures. The combat equation for Entity (Will) vs Structure (Equilibrium) is:
(Will - Equilibrium) +1

Because all the basic card types have 4 stat, this means it would take an Entity (with 4 stat) 3 turns to get through a single Structure (with 4 stat).

Example:
On the first attack the Entity would do 1 damage: (4 Will - 4 Equilibrium) + 1 = 1 damage, resulting in a 3 stat Structure.
On the second attack the Entity would do 2 damage (4 Will - 3 Equilibrium) + 1 = 2 damage, resulting in a 1 stat Structure.
On the third attack the Entity would do 4 damage (4 Will - 1 Equilibrium) + 1 = 4 damage,
resulting in a -3 stat Structure. Cards are removed when they reach 0 stat.

Entities cannot attack other player's Entities if they control any Structures. The Structures must be removed first.

Entities cannot conduct combat against Memes.

You choose the targets for all attacks, like yugioh.
Anonymous
7/25/2025, 3:36:24 AM No.96173045
125 The Scotsman
125 The Scotsman
md5: 1ce53f182e6f73162325aad9353e7043🔍
>>96172888
>>96172888
Entities:

Entities are the primary damage dealer in the game. In MTG terms, they have Haste and Trample.

Entities are vulnerable to other Entities because the other Entity only need to have 1 stat higher to remove it through combat.

Entity's effects are usually tap effects. Tap in Frenopolis means "reduce stat by 1" (it also has a 90 degree rotation, but it can be repeated 4 times before returning to its original position because the cards have 4 stat). This means that to use an Entity effect, you have to make it weaker, and it makes it especially vulnerable to other Entities which all have a base stat of 4. In this way Entity effects are expensive and high risk.

The combat operation for Entity vs Entity is:
Reduce each Entity's Will from the other until the end of the combat phase, and subtract any difference from the player who controls the lower stat card.

Entities also have a more difficult time against Structures. The combat equation for Entity (Will) vs Structure (Equilibrium) is:
(Will - Equilibrium) +1

Because all the basic card types have 4 stat, this means it would take an Entity (with 4 stat) 3 turns to get through a single Structure (with 4 stat).

Example:
On the first attack the Entity would do 1 damage: (4 Will - 4 Equilibrium) + 1 = 1 damage, resulting in a 3 stat Structure.
On the second attack the Entity would do 2 damage (4 Will - 3 Equilibrium) + 1 = 2 damage, resulting in a 1 stat Structure.
On the third attack the Entity would do 4 damage (4 Will - 1 Equilibrium) + 1 = 4 damage,
resulting in a -3 stat Structure. Cards are removed when they reach 0 stat.

Entities cannot attack other player's Entities if they control any Structures. The Structures must be removed first.

Entities cannot conduct combat against Memes.

You choose the targets for all attacks, like yugioh.
Replies: >>96174310 >>96174321 >>96174344
Anonymous
7/25/2025, 3:39:24 AM No.96173067
195 Stargate
195 Stargate
md5: 7bf9d47cd5dfee9bc326db714b4a5bb3🔍
>>96172888
Structures:

Structures are your primary defense and cheap/reliable effect output.

Structures cannot conduct combat, but they prevent the other player from attacking your Entities or your Avatar directly. They are like a defensive wall.

Structure's effects are usually once-per-your-turn (no tap), meaning they can be used for free during your turn. This makes them very reliable low risk effect output.
Replies: >>96174310 >>96174321 >>96174344
Anonymous
7/25/2025, 4:27:25 AM No.96173290
378 You Can Do Anything
378 You Can Do Anything
md5: 173938f0207dbaabf3844f34d0cd0586🔍
>>96172888
Memes:

Memes are your primary ranged damage and fast/expensive effect output. Memes can be played on any player's turn (the rarespawn symbol on the Energy cost), like a MTG instant.


Meme effects are generally once per EITHER player's turn, and Quick. This effectively doubles their effect output relative to other cards. Quick means that their effects can only be responded to by other Quick effects. This is like spell speed 3 in yugioh.

Meme cannot be attacked, except by other Memes.

Memes do not protect your Avatar from being attacked.

They are like a spell/trap/sorcery that has a specialized mode of combat.

Meme Combat:
Memes have 2 options for combat. They can:
1.) -1 (tap) any card on the field.
2.) Reduce the Meme's stat (Virulence) by X, then reduce the stat of any card on the field by X.

These options are mutually exclusive - you can only choose one.

Memes are especially useful for strategically sniping cards out of reach, such as reducing an expensive Entity's stat (Will) by 1, making it vulnerable to even the cheapest Entity. Because a card's combat, health, and effect output power are combined into 1 stat, reducing a card's stat reduces all of those things.

When you build powerful Memes, you can remove complete cards in one hit.
Replies: >>96174310 >>96174321 >>96174344
Anonymous
7/25/2025, 4:33:15 AM No.96173324
>>96172888
Energies:

Energies function similarly to MTG mana, but there is no dedicated Energy cards. Energies are any card you play upside down from your hand into the Energy zone.

Energies do not conduct combat.

Energies can be used to pay for cards and energize your Avatar, giving access to powerful Avatar effects.

Cards give Energy color corresponding to their color. So a Blue card gives Blue Energy. A green (a fren) gives Green energy.

Energy removal is one of the most expensive and restricted effects in the game.
Replies: >>96174321 >>96174344
Anonymous
7/25/2025, 4:58:23 AM No.96173442
014 Wojak
014 Wojak
md5: 8a01179e0c24e73ec832b542b96c961e🔍
>>96172888
Avatars:

Avatars are similar to MTG commanders, but they are not cast into the battlefield, and they set your Time (life) for the game. Avatars can even grant unique win conditions.

Avatars have 2 effects which can be used at any time as long it has the requisite Energy.

You can add Energy (Energize) your Avatar once per turn by tapping X Energies of the same color which are indicated on the Avatar's Time symbol.

Most Avatars can be Energized by 3 of 6 Energies, so not all Avatars work with all decks. Picrel Avatar, "Wojak" can be Energized by the Purple, Violet, and Blue colors.

There are 4 Avatars which can be Energized with any Color.

Avatars generally have some sort of generic card draw effect, and then other effects which correspond to the elements which comprise their Colors.

You attach cards to your Avatar, and Avatars can be nullified (temporarily remove their effects).

Identical decks with different Avatars may have vastly different approaches to gameplay.
Replies: >>96174310 >>96174321 >>96174344
Anonymous
7/25/2025, 8:11:59 AM No.96174252
451 We Are Not The Same
451 We Are Not The Same
md5: 6ac98e9e2c4da0cf4a77267f720eb655🔍
>>96172888
Stories:

Stories constitute the Narrative. The last person to play a Story controls the Narrative, and all the cards in it. It is sort of like a contested field spell zone which increases in power whenever control of it changes.

You can use any of the effects in the Narrative, if you control it.

The Narrative has a meta-stat of "Depth", which is just the number of Stories "Narrative Elements" which comprise the Narrative.

The Narrative conducts combat by distributing X +1 to any cards, where X is the Depth (number of cards which make up the Narrative).

Distributing +1 to cards is mostly defensive, but it can also be used offensively, for example by +1ing an Entity you control, so it can 1 shot another Entity or Structure. It can also be used to increase the effect output of cards with tap (-1 as cost) effects.

You can also Transmute cards into and out of the Narrative. See "Transmuting".
Replies: >>96174310 >>96174321 >>96174344
Anonymous
7/25/2025, 8:22:22 AM No.96174293
531 Frog The Non Fren Hunter
531 Frog The Non Fren Hunter
md5: 33a996f2b94e098045d612ce86701119🔍
>>96172888
Frens:

Frens are special card type that can only be played by combining cards you already control together into a single new composite card. Fren cards have the combined stats and effects of all the constituent cards. They basically build cards vertically.

Frens have very simple but powerful effects which do not appear on any other cards.

Frens come in 4 colors, which correspond to the 4 basic types/zones: Entities, Memes, Structures, and Energies.

You can use Frens to combine cards of different (any) types, into a new type.

Frens have Austism when you play them, which is basically MTG summoning sickness.

Fren's stat "Frenliness" denotes the number of cards you need to combine together to make the Fren.

Frens can use to give you reach into a type you don't otherwise have access to, which has a wide variety of offensive and defensive applications. Additionally, the playing ("Projection") of a Fren can be used to fizzle effects, as to removes the target of an effect by forming it into a new card.
Replies: >>96174310 >>96174321 >>96174344
Anonymous
7/25/2025, 8:25:15 AM No.96174310
1749790645561506
1749790645561506
md5: edbf26b3f0745b0dc2b69e4559d050cb🔍
The 7 Card Types Summary:
>>96172888

Card Type Detail:
Entities:
>>96173045
Structures:
>>96173067
Memes:
>>96173290
Avatars:
>>96173442
Stories:
>>96174252
Frens:
>>96174293
Anonymous
7/25/2025, 8:26:46 AM No.96174321
1749790645561506
1749790645561506
md5: 7f4750c723496212f0c7f86b2a34a9c6🔍
The 7 Card Types Summary:
>>96172888 (You)

Card Type Detail:
Entities:
>>96173045
Structures:
>>96173067
Memes:
>>96173290
Energies:
>>96173324
Avatars:
>>96173442
Stories:
>>96174252
Frens:
>>96174293
Anonymous
7/25/2025, 8:31:30 AM No.96174344
1749790645561506
1749790645561506
md5: edbf26b3f0745b0dc2b69e4559d050cb🔍
The 7 Card Types Summary:
>>96172888

Card Type Detail:
Entities:
>>96173045
Structures:
>>96173067
Memes:
>>96173290
Energies:
>>96173324
Avatars:
>>96173442
Stories:
>>96174252
Frens:
>>96174293
Anonymous
7/25/2025, 8:33:22 AM No.96174354
Jesus fuck learn to post
Anonymous
7/25/2025, 3:21:28 PM No.96175788
>>96166115 (OP)
if someone was going to include coins when they send their info, do you like windmill coins, or related like luthers, or rather something else?