>>96187094
Transmuting:
Transmuting is a very simple but very strategically important operation. To Transmute a card, you simply move it a new type-zone.
For example to Transmute a Structure into an Entity, you just move the Structure to the Entity Zone (picrel).
1.) Transmuting allows you to move cards in and out of range of the player's effects. For example if the other player has effects which are powerful against Structures, if you Transmute your Structure into an Entity, it's no longer vulnerable.
This works in the reverse direction as well. If you have effects which are powerful against Structures, but the other player only has Entities, you can Transmute their Entities into Structures so you can affect them.
2.) In terms of the Thread, a Transmutation occurs by Projecting a card Type as a new Type. This means that the card:
-Must resolve again on the Thread
-Becomes a new card
This means that its stats and any per-turn limitations are also reset, because it is a new card. This allows you to "heal" cards by resetting their stat, and also gain additional effect output.
There are many useful things you can do with Transmutation due to it "recasting" or "resummoning" a card.
3.) You can Transmute card while they in player's Hands, Archive (graveyard), Soul (deck), or Void). When cards not on the field are Transmuted, they always become Energies (they are vertically inverted like Energies). This allows you to brick cards while they off the field.
4.) You can also Transmute Energies, and cards into and out of the Narrative.
Because Energies are just cards you play upside down into the Energy Zone, Transmuting an Energy into play basically allows you to ignore all of its costs (except of the card itself as an Energy). Transmuting Energies is one of the most expensive effects.