Search results for "f53dfae2c1c6bc82f49df51c59794ad2" in md5 (3)

/tg/ - Thread 96367444
Anonymous No.96386029
Here the core mechanics of Frenopolis. Most advanced operations are just the application of these general concepts:

1.) The Thread (like MTG stack or YGO chain)

2.) Influencing and Directly Influencing (effects and combat)

3.) Effects Types and Syntax (spell speeds)

4.) Projection and Manifestation (a card on the stack vs a card in play)

5.) Frenning (combining cards together)
/biz/ - /pmg/ - Precious Metals General
Anonymous No.60695665
>>60695640
i've got an apurand, crusaders, and apurands (otw)
/tg/ - Frenopolis
Anonymous No.96181322
>>96180137
Projection and Manifestation:

The playing of a card is broken up into two steps on the Thread (stack/chain). A Projected card is not a Manifest card.

1.) A card is first "Projected" onto the board and Thread. It has not yet resolved on the Thread. It cannot be Invoked or conduct combat. Nor can it be targeted by cards that specifically target only Manifest cards. In MTG terms, it has not yet entered the battlefield.

2.) Once a Projected card resolves on the Thread (its Projection is uncontested), then it becomes Manifest. Once it becomes Manifest, it is fully functional: it can be Invoked (use its effects) and conduct combat (Directly Influence).

The Projection of a card is not an effect, but it is an item on the Thread. Therefore Quick (lighting bolt) effects do not preclude it.

The Projection of a card can be used along with Frenning (see Frenning) to fizzle card effects by removing their target.

There are card effects which specifically target only Projected cards, meaning they only interact with the card as it is being played.

There are card effects which specifically target only Manifest cards (most card effects), which do not interact with Projected cards.

There are also card effects which do not specify (non-targeting effects), and they affect both Projected and Manifest cards, sort of like YGO "Dark Hole".