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Anonymous /vst/2065082#2068694
6/16/2025, 6:05:21 PM
>>2068628
a better historical setting
the 18th century works really well in economy sims and grand strategy/4x games, just kind of a boring period to base an RTS on

the unit balance always feels forced
>guy with gun vs guy with gun, but one deals double damage because reasons
see pic, bonus points if you can tell just by looking at it who deals double damage to who
games set before and after simply don't have this problem
>cavalry beats sword & shield, sword & shield beats spear, spear beats cavalry
makes perfect sense and it's easy to distinguish between units, RTS games then just build on this
>armour beats gun infantry, gun infantry beats anti-tank infantry, anti-tank infantry beats armour
makes perfect sense and it's easy to distinguish between units, RTS games then just build on this

card system and ahistorical trying too hard to be cinematic campaign didn't help