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7/18/2025, 4:18:10 AM
>>715758434
I’m actually a huge consumablefag and typical use them in all the games I play but especially in souls likes. The problem with most consumables is that the incentive structure for using them is extremely gay which makes wanting to play test them seem like a waste of time.
>Consumable that only last 20 seconds
>Consumable must be crafted
>If you die while the consumable is still active you just lose it
>If you get his during the consumable animation you lose it without getting it’s effects
>Consumable has limited quantities so you’re scared you’ll never come across it again
>Vague item descriptions doesn’t really tell you how the consumable works
>Consumable is only effective when you’re min max stacking buffs in some how to kill X boss in under a minute.
I’m actually a huge consumablefag and typical use them in all the games I play but especially in souls likes. The problem with most consumables is that the incentive structure for using them is extremely gay which makes wanting to play test them seem like a waste of time.
>Consumable that only last 20 seconds
>Consumable must be crafted
>If you die while the consumable is still active you just lose it
>If you get his during the consumable animation you lose it without getting it’s effects
>Consumable has limited quantities so you’re scared you’ll never come across it again
>Vague item descriptions doesn’t really tell you how the consumable works
>Consumable is only effective when you’re min max stacking buffs in some how to kill X boss in under a minute.
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