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7/12/2025, 6:48:57 PM
>>715254883
>fog
That's rayleigh scattering, and it's why in real life mountains and distance land appears to look blue and hazy. I'd double or triple the starting distance of it in Oblivion personally, but IMO it doesn't look realistic without it at all either.
>fog
That's rayleigh scattering, and it's why in real life mountains and distance land appears to look blue and hazy. I'd double or triple the starting distance of it in Oblivion personally, but IMO it doesn't look realistic without it at all either.
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