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6/15/2025, 4:00:05 AM
>>95869094
>Stamina 200 for a level 1 solo is in any way egregious when that one monster is supposed to represent a standard-difficulty combat for four or five PCs
I'm not saying it isn't balanced I'm saying it's number bloat. Number bloat implemented only so that everyone at the table feels they have contributed which is nice and all but is also a colossal waste of time. When I (briefly) ran 5e I halved the hp of every enemy and found it only improved the experience.
This leads into the 'game balance' argument which is a premise I reject but that's a whole separate discussion.
>>95871440
GM advice is as important as the ruleset itself in the current climate. RPGs as a spectator sport had left us with a huge shortage of people who actually run games. Colville's Running the Game series and the advice in his rulebook doesn't teach people to run games it tells you to create a narrative railroad which is A: a worse experience and not a game and B: more work to do. Till good game advice becomes more common (and I believe it is getting better) I'll be more harsh on game advice than on how any system actually plays.
I have no particualar issue with the 2d6 Everything Always Hits approach but if it means backed with "don't ever actually kill your players unless everyone has signed the consent sheet (and it adds to the DRAMA!)" then I have no use for it.
>>95873030
>>95873234
Both could be true but I don't think it is in this case. The 4e accusation seems to be shit slinging and until someone gives a shred of evidence otherwise I'll consider it as such. Still no reply to when I mentioned it up here>>95867958.
>picrel
mcdm's lead game dev and inhouse sensitivity reader discussion the stunning and brave topic of censoring medusa because it's anti woman representation.
>source?
In the file name 5head.
>Stamina 200 for a level 1 solo is in any way egregious when that one monster is supposed to represent a standard-difficulty combat for four or five PCs
I'm not saying it isn't balanced I'm saying it's number bloat. Number bloat implemented only so that everyone at the table feels they have contributed which is nice and all but is also a colossal waste of time. When I (briefly) ran 5e I halved the hp of every enemy and found it only improved the experience.
This leads into the 'game balance' argument which is a premise I reject but that's a whole separate discussion.
>>95871440
GM advice is as important as the ruleset itself in the current climate. RPGs as a spectator sport had left us with a huge shortage of people who actually run games. Colville's Running the Game series and the advice in his rulebook doesn't teach people to run games it tells you to create a narrative railroad which is A: a worse experience and not a game and B: more work to do. Till good game advice becomes more common (and I believe it is getting better) I'll be more harsh on game advice than on how any system actually plays.
I have no particualar issue with the 2d6 Everything Always Hits approach but if it means backed with "don't ever actually kill your players unless everyone has signed the consent sheet (and it adds to the DRAMA!)" then I have no use for it.
>>95873030
>>95873234
Both could be true but I don't think it is in this case. The 4e accusation seems to be shit slinging and until someone gives a shred of evidence otherwise I'll consider it as such. Still no reply to when I mentioned it up here>>95867958.
>picrel
mcdm's lead game dev and inhouse sensitivity reader discussion the stunning and brave topic of censoring medusa because it's anti woman representation.
>source?
In the file name 5head.
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