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Anonymous /v/712626765#712679120
6/15/2025, 1:30:20 AM
>>712655984
>>712656381
I think the real reason is that Japan has a very strong focus on characterization and in a RTS game the player is disconnected from the game world and has no identifiable avatar, you command cool units, but you ARE NOT them, you are always the faceless commander, but they have made some interesting games in the genre:

https://en.wikipedia.org/wiki/Mech_Platoon
This doesn't look like much at a first glance, it's a little miracle that it even works at all, but it has very good mission design for the campaign and an interesting unit building system.

For the DS there are a few entries based on popular RPG franchises that I've played.
Heroes of mana, it basically FFT in real times, even has the sme blocky visual style and grid based movement, it's very charming, but somewhat clunk to control.

Final Fantasy XII - Revenant Wings, this is one of the best games of this style and I unirocanilly wish it could have been ported to the PC using the same 3D models from the CGIs.
The gameplay is less of a classic RTS and more in line with Magic and Mayhem for the PC, if you don't know that, it's a kind of RTT mixed with adventure game, there's no unit building, you control a main hero unit that summons minions using MP, the focus is on army composition and using spells/abilities to support your units.