Search Results
6/25/2025, 5:08:06 PM
>>11824551
>compare the dungeons in daggerfall that were actual dungons with secrets and traps that had great use for your climbing and swimming skills
Morrowind's got a few good ones, they're just far and few in-between and the rest are straightforward and short. Thankfully it's not the only thing it has going for it: "World" exploration feels like an improvement in MW whereas 95% of my enjoyment in Daggerfall is coming from it's dungeon crawls (which I'm fine with, I often just ignore DF's mainquest when I play it just to dungeon crawl through random guild quests).
>compare the dungeons in daggerfall that were actual dungons with secrets and traps that had great use for your climbing and swimming skills
Morrowind's got a few good ones, they're just far and few in-between and the rest are straightforward and short. Thankfully it's not the only thing it has going for it: "World" exploration feels like an improvement in MW whereas 95% of my enjoyment in Daggerfall is coming from it's dungeon crawls (which I'm fine with, I often just ignore DF's mainquest when I play it just to dungeon crawl through random guild quests).
Page 1