Search Results
8/1/2025, 8:40:01 PM
Reposting from the previous thread referencing save position from load
---->save and load function and ui
>Big update: Added a delete button to the save menu slot. Deleting actively updates save slots and replaces with an empty save placeholder. All menu animations related to delete button had to be overhauled to update animations and widget focus accordingly.
>saving now updates player transform and camera control correctly. Loading a save will match saved transform and camera control data to face the character the same way and same for the camera.
>main menu once all saves are deleted will actively gray out the load button and will fade out the continue button in real time, then canceling the selection menu will land you on the new game button by default. The load button becomes non hit testable and you skip it between new game and option buttons when in this state.
>if you have a save file and cancel the save selection menu the continue button highlights first.
---->Potions
>Potion quickslot now updates when dropping or destroying them from the inventory
---->AI
>AI updates player sense if they're out of bounds of the nav mesh they stop attacking and go back to their wander/idle tasks.
Next updates
>adding two new armor sets, 3 new swords.
>adding more attack animations and new line traces for delta, critical, and special damage.
>continue with more ai polish
---->save and load function and ui
>Big update: Added a delete button to the save menu slot. Deleting actively updates save slots and replaces with an empty save placeholder. All menu animations related to delete button had to be overhauled to update animations and widget focus accordingly.
>saving now updates player transform and camera control correctly. Loading a save will match saved transform and camera control data to face the character the same way and same for the camera.
>main menu once all saves are deleted will actively gray out the load button and will fade out the continue button in real time, then canceling the selection menu will land you on the new game button by default. The load button becomes non hit testable and you skip it between new game and option buttons when in this state.
>if you have a save file and cancel the save selection menu the continue button highlights first.
---->Potions
>Potion quickslot now updates when dropping or destroying them from the inventory
---->AI
>AI updates player sense if they're out of bounds of the nav mesh they stop attacking and go back to their wander/idle tasks.
Next updates
>adding two new armor sets, 3 new swords.
>adding more attack animations and new line traces for delta, critical, and special damage.
>continue with more ai polish
8/1/2025, 8:40:01 PM
Reposting from the previous thread referencing save position from load
---->save and load function and ui
>Big update: Added a delete button to the save menu slot. Deleting actively updates save slots and replaces with an empty save placeholder. All menu animations related to delete button had to be overhauled to update animations and widget focus accordingly.
>saving now updates player transform and camera control correctly. Loading a save will match saved transform and camera control data to face the character the same way and same for the camera.
>main menu once all saves are deleted will actively gray out the load button and will fade out the continue button in real time, then canceling the selection menu will land you on the new game button by default. The load button becomes non hit testable and you skip it between new game and option buttons when in this state.
>if you have a save file and cancel the save selection menu the continue button highlights first.
---->Potions
>Potion quickslot now updates when dropping or destroying them from the inventory
---->AI
>AI updates player sense if they're out of bounds of the nav mesh they stop attacking and go back to their wander/idle tasks.
Next updates
>adding two new armor sets, 3 new swords.
>adding more attack animations and new line traces for delta, critical, and special damage.
>continue with more ai polish
---->save and load function and ui
>Big update: Added a delete button to the save menu slot. Deleting actively updates save slots and replaces with an empty save placeholder. All menu animations related to delete button had to be overhauled to update animations and widget focus accordingly.
>saving now updates player transform and camera control correctly. Loading a save will match saved transform and camera control data to face the character the same way and same for the camera.
>main menu once all saves are deleted will actively gray out the load button and will fade out the continue button in real time, then canceling the selection menu will land you on the new game button by default. The load button becomes non hit testable and you skip it between new game and option buttons when in this state.
>if you have a save file and cancel the save selection menu the continue button highlights first.
---->Potions
>Potion quickslot now updates when dropping or destroying them from the inventory
---->AI
>AI updates player sense if they're out of bounds of the nav mesh they stop attacking and go back to their wander/idle tasks.
Next updates
>adding two new armor sets, 3 new swords.
>adding more attack animations and new line traces for delta, critical, and special damage.
>continue with more ai polish
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