Search Results
7/11/2025, 6:46:30 PM
>>715161965
It all really depends on what system you're using to move the character. Newer version of unity has a builtin package that handles movement input, and from what I remember it uses the rigidbody to move objects.
But as >>715160949 pointed out you can get past the issues by locking the xyz rotation of the object on the rigidbody component (if you don't plan on the object rotating).
It all really depends on what system you're using to move the character. Newer version of unity has a builtin package that handles movement input, and from what I remember it uses the rigidbody to move objects.
But as >>715160949 pointed out you can get past the issues by locking the xyz rotation of the object on the rigidbody component (if you don't plan on the object rotating).
Page 1