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Anonymous /v/715078042#715173958
7/11/2025, 6:46:30 PM
>>715161965
It all really depends on what system you're using to move the character. Newer version of unity has a builtin package that handles movement input, and from what I remember it uses the rigidbody to move objects.

But as >>715160949 pointed out you can get past the issues by locking the xyz rotation of the object on the rigidbody component (if you don't plan on the object rotating).