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6/30/2025, 12:07:07 PM
>>11824363
>Genuine question for the "they consolized TES for Morrowind" posters, assuming they're sincere and not just underage zoomies trying to fit in.
Okay, I'll give a sincere reply.
It's just like the Dragon Age series. Origins was a PC FIRST game, but the (subpar) console ports outsold the PC version by a fuckton, so the sequels catered more to the console audience, to the point that m+kb controls were really horrid in Inquisition.
The same goes for Morrowind. The Xbox version was a straight port of the PC original, with some concessions. But it sold super well, so naturally in Oblivion they went for a much more gamepad friendly UI, just to provide an example, larger fonts as well for people sitting on their couch far way from the TV. The towns were all instanced via city walls because the consoles back then had much less RAM than a PC.
But I wouldn't say that the combat and RPG mechanics were a result of the "consolization", Bethesda just wanted to appeal to a bigger audience, each game of theirs is more streamlined than its predecessor, and this used to be a winning strategy for them all the way until Starfield which was streamlined so much it got really bland and shallow and pissed people the fuck off.
>Genuine question for the "they consolized TES for Morrowind" posters, assuming they're sincere and not just underage zoomies trying to fit in.
Okay, I'll give a sincere reply.
It's just like the Dragon Age series. Origins was a PC FIRST game, but the (subpar) console ports outsold the PC version by a fuckton, so the sequels catered more to the console audience, to the point that m+kb controls were really horrid in Inquisition.
The same goes for Morrowind. The Xbox version was a straight port of the PC original, with some concessions. But it sold super well, so naturally in Oblivion they went for a much more gamepad friendly UI, just to provide an example, larger fonts as well for people sitting on their couch far way from the TV. The towns were all instanced via city walls because the consoles back then had much less RAM than a PC.
But I wouldn't say that the combat and RPG mechanics were a result of the "consolization", Bethesda just wanted to appeal to a bigger audience, each game of theirs is more streamlined than its predecessor, and this used to be a winning strategy for them all the way until Starfield which was streamlined so much it got really bland and shallow and pissed people the fuck off.
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