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6/22/2025, 12:27:24 AM
>>95923935
>You can use 2e stuff with other OSR things with little to no change.
Some stuff, like monsters, are mostly copy-pasted with subtle wording changes that affect the tone, like how a Decaton's spell-like powers "affect all modrons whether the decaton recognizes the rank or not." in 2e whereas nothing of the sort is stated in 1e.
Others, like Kobolds, are also very much statistically similar, but have major alterations that make 1e vs 2e kobolds a completely different sort of beast and only superficially similar.
In 2e their eyes "glow in the dark" whereas in 1e they're just red, and there's all kinds of additional rules making them FAR more cowardly, makes them "never" take gnomes as prisoners nor eats them, reduces the amount of young from 10% of the total to 10% of the males, and adds shamans.
They are also changed from
>Kobolds hate most other life, delighting in killing and torture.
to
>Kobolds are distrustful of strangers.
and are indicated to carry their victims back to use as food or slaves.
It also makes an excuse for them, implying they're only so cruel because they're "easy prey."
The whole tone is completely altered because of the satanic panic, marketing more towards children and general shift in OVERALL tone - as others indicated. It's a pain in the ass and still requires modification in ways that take the most effort (writing). And this is for things that are just straight ports, the stuff that is 2e-original requires a lot of adjustment to be in-line.
It's a mess.
>>95924189
Things changed because starting around 2019 the wider OSR was made aware of the kinds of assholes in the "artpunk" segment of it, the types of BPD/narcissist "mongrel" group retards. That type of person are presumably why the reddit is so shit (beyond just being "it's reddit.") The restriction on keeping things from going too crazy away from old D&D is a form of repellent, to keep them from shitting here and calling it cuisine or spreading witch hunts and rumors.
>You can use 2e stuff with other OSR things with little to no change.
Some stuff, like monsters, are mostly copy-pasted with subtle wording changes that affect the tone, like how a Decaton's spell-like powers "affect all modrons whether the decaton recognizes the rank or not." in 2e whereas nothing of the sort is stated in 1e.
Others, like Kobolds, are also very much statistically similar, but have major alterations that make 1e vs 2e kobolds a completely different sort of beast and only superficially similar.
In 2e their eyes "glow in the dark" whereas in 1e they're just red, and there's all kinds of additional rules making them FAR more cowardly, makes them "never" take gnomes as prisoners nor eats them, reduces the amount of young from 10% of the total to 10% of the males, and adds shamans.
They are also changed from
>Kobolds hate most other life, delighting in killing and torture.
to
>Kobolds are distrustful of strangers.
and are indicated to carry their victims back to use as food or slaves.
It also makes an excuse for them, implying they're only so cruel because they're "easy prey."
The whole tone is completely altered because of the satanic panic, marketing more towards children and general shift in OVERALL tone - as others indicated. It's a pain in the ass and still requires modification in ways that take the most effort (writing). And this is for things that are just straight ports, the stuff that is 2e-original requires a lot of adjustment to be in-line.
It's a mess.
>>95924189
Things changed because starting around 2019 the wider OSR was made aware of the kinds of assholes in the "artpunk" segment of it, the types of BPD/narcissist "mongrel" group retards. That type of person are presumably why the reddit is so shit (beyond just being "it's reddit.") The restriction on keeping things from going too crazy away from old D&D is a form of repellent, to keep them from shitting here and calling it cuisine or spreading witch hunts and rumors.
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