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Found 1 results for "8f533da4140bc0395e26ebfc36a2de40" across all boards searching md5.

Anonymous /v/717335325#717337678
8/5/2025, 1:58:06 PM
>>717336443
>>717336595
>>717336680
>>717336743
strongboxes/essences/breach/expedition/ritual/delirium/atlas trees/towers could all be removed and it would not fundimentally change the endgame (which is boring and repetitive with map levels not mattering almost at all until you reach 15+). Which begs the question why are they even in the game and we get dev time wasted on them when your eng game maps feel like something that was made in a weekend?

Also I'm sorry to say but if you're currencies tab looks like this and yet crafting still feels awful to play with then you have failed as a designer. There's simply no reason to have all of this crap in the game when it serves no purpose outside of ''Well it was in the first game, so lets just put it in the second one, huehue!''. There's nothing there, It's just coats and coats of paint on a rundown shed. This does not look like intelligent design to me.