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Anonymous /vg/527336395#527377752
6/14/2025, 9:51:48 AM
>>527376105
Their matchmaking patent supposedly has an anti-churn mechanism where a player's behavior pattern is analyzed over X number of games and if they lose too many they quit for good; or (AND THIS THIS THE PREDATORY BULLSHIT) a person who loses a lot may actually pay more money to buy skins, champions, icons, etc in an effort to switch gears or somehow get a win that way. Yes, there are people that think that buying skins or trying different paid for shit will increase their odds of winning.

And before you crackheads come out of the woodwork saying there's some secret cabal of Riot employees specifically targeting (YOU), that's not what I'm saying. It's fucking surprisingly simple to write less than 100 lines of code to pick up on all a player's behavior patterns in order to keep them playing. So far the consensus appears to be something like the following over a 10 game spread:
>2 games you literally have no control over and it ends in a loss, regardless of if you were playing or not your team loses and that's just that
>3 games you have some influence over but they end in a loss due to whatever factors or levers Riot has pulled (shitty duo on your team, tilted mid running it down, etc) - this is probably what happened you you
>3 games you have some influence over and the matches end in a win but you actually had to work together to achieve the win, your contributions were enough to sway the game
>2 games you literally have no control over and it ends in a win regardless of if you were play or not your team wins and that's just that

It would appear™ that this seems to be the overall trend. There's obviously people who go on 12 game loss streaks or people on 23 game win streaks but generally, and I do mean fucking GENERALLY, this is what's agreed upon as the overall formula for how the game's matchmaking functions to keep things """fair""" and to prevent mass churn.