Search Results

Found 1 results for "90b07ec212a985d1f52bed86469c4ae6" across all boards searching md5.

Anonymous /v/714992402#715005449
7/9/2025, 11:50:28 PM
>>714999882
>>715001564
The thing with Sh2 is that the way you play the game influences the ending you can get in a way that is unlike most other games including its own sequel and predecessor. For example in Sh1 and Sh3 you have to do specific tasks like saving or killing someone, killing a specific amount of enemies, taking a specific amount of daamge, what option you pick in a dialogue tree or just taking an item and using it in specific spots. In a game like GTA V you just have to say yes to a specific mission when prompted and none of the choices you've made like helping random strangers on the streets or accepting Dr. Friedlander's advice in the therapy sessions have any influence on what ending you can get it only influences your psych evaluation which is just some text on a piece of paper after the credits have rolled. Completely pointless from a gameplay perspective.

But in Sh2 the ending you can get is influenced by seemingly insignificant things you wouldn't think twice about in any normal playthrough such as checking the item description of an object in your inventory, finding and reading a specific note or piece of text in specific places at specific points in the story, listening to an entire piece of dialogue between characters instead of skipping it, even stuff like going the wrong way, spending too much time with, interacting with or bumping into your escort too many times has an influence. Taking care of or NOT taking care of your health at all times and how much damage your escort takes can also influence what ending you can get. The gameplay in Sh2 services the narrative in pretty much every way including the controls and combat which is not everyone's cup of tea but it fully utilizes the medium it's in to tell its story in a way few other games do.