Search Results
7/25/2025, 8:47:24 AM
>Cargo
Run of the mill atk/def map, not very memorable aside from the fact that youre on a boat
>Conifer
Almost feels like a mini atk/def map, which is sort of neat
>Fulgur
I like this one a lot. Each capture area plays very differently.
>Pressure
Reminds me of double cross, so its based. I dont think we needed two underwater maps, but here we are.
>Blowout
Could not get a game of this one, dont know if thats a bad sign
>Boardwalk
I like this version more than the halloween version. An okay koth map.
>Demolition
I like small maps, but this is pushing it. Feels claustrophobic.
>Mannhole
Very fun koth map. Small, but still enough stuff going on to give you strategic options.
>Acquarius
I actually dig it, but it needs work. I like how the torpedo lowers at the beginning and you fight underwater. I like how the shark chomps the bomb at the end. It at the minimum needs way, way more signage and guidance, for both teams. The layout is just a little too strange for casual play.
>Citadel
Art style feels too far away from other maps. Riding the tank is fun, but the map itself just feels off. The drawbridge was a nice touch, though.
Run of the mill atk/def map, not very memorable aside from the fact that youre on a boat
>Conifer
Almost feels like a mini atk/def map, which is sort of neat
>Fulgur
I like this one a lot. Each capture area plays very differently.
>Pressure
Reminds me of double cross, so its based. I dont think we needed two underwater maps, but here we are.
>Blowout
Could not get a game of this one, dont know if thats a bad sign
>Boardwalk
I like this version more than the halloween version. An okay koth map.
>Demolition
I like small maps, but this is pushing it. Feels claustrophobic.
>Mannhole
Very fun koth map. Small, but still enough stuff going on to give you strategic options.
>Acquarius
I actually dig it, but it needs work. I like how the torpedo lowers at the beginning and you fight underwater. I like how the shark chomps the bomb at the end. It at the minimum needs way, way more signage and guidance, for both teams. The layout is just a little too strange for casual play.
>Citadel
Art style feels too far away from other maps. Riding the tank is fun, but the map itself just feels off. The drawbridge was a nice touch, though.
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