Search Results

Found 1 results for "9110aea963eaf34bfe181cb6650e955e" across all boards searching md5.

Anonymous /tg/96063000#96080584
7/13/2025, 8:35:49 PM
>>96080197
> so maybe you should share what voodoo you're doing with the dice that makes it be nice to you.
Well more accurately it’s only nice to me when I field it, it gets quite mean when it’s fielded against me.

But I don’t know what to tell you, most locations have between 22, and 36 armor, means that any given location is only going to start going internal on its 3rd or 4th consecutive hit with a PPC, or equivalent weapon, which is somewhat hard to pull off quickly. It might also help that most of the games I play take place between the succession wars and clan invasion era, so things like gauss weapons are still something of a rarity. With that said, another tactic is to turn its biggest shortfall into an asset: the Orion’s weapons aren’t terribly intimidating, it’s either bracketing the AC10 and LRM15 together, or if something gets close, it’s bracketing the AC10 and MLs together (maybe switching out the AC10 for the SRM4 if the target is a light or already has the bulk of its armor already stripped off), not bad, but not impressive. So if the Lance has other hard-hitting support mechs (like the Awesome 8Q, Catapult K2, Longbow, etc), or just more aggressive mechs (thunderbolt, exterminator) then your opponent is likely to either prioritize taking out the other mech over the Orion, thus extending its life expectancy, or the player will try to split his efforts between them, which will allow the Orion’s armor to excel. But this should all be obvious stuff; without going internal getting crits on mechs should be statistically difficult, and thus mechs with high armor should be able to go longer before they start taking crits. So I don’t understand what the heck you guys are doing to get these things knocked out early.