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7/2/2025, 8:25:08 PM
>>95999464
>>96000265
Thanks everybody. It seems like the main reason people point to nowadays is the steep cost of entry for new players, combined with the inability to convince existing players to buy into the new kits. Pretty shitty combination for sure.
And if I understand correctly, gw seems to be at least somewhat interested in avoiding a similar fate for tow, by adjusting rules, army structures and friendlier ways to 'get into' an army via batallion boxes ?
>>96000076
In hindsight it's very curious that gw would release very clasically fantasy models so close to AoS' launch (dwarfs and especially wood elves in 2014). Especially considering AoS went in a pretty different direction for both those factions. Wood elves, for example, got a very different vibe to them in aos' Sylvaneth, which has a very different take (more focused on trees & spirits and whatnot).
I wonder what this means for the timing of the launch of AoS. It definitely had to be in development for a while, as 1e launched with several new armies that had to take quite a bit to go from concept art (picrel is Blanche's take on stormcast) to eventual execution. On the other hand, a lot of other aspects seem very rushed (maps, art, and rules were infamously awful in the first few months after AoS' launch). I wonder if they planned to launch it later, but pushed it up for whatever reason.
>>96000265
Thanks everybody. It seems like the main reason people point to nowadays is the steep cost of entry for new players, combined with the inability to convince existing players to buy into the new kits. Pretty shitty combination for sure.
And if I understand correctly, gw seems to be at least somewhat interested in avoiding a similar fate for tow, by adjusting rules, army structures and friendlier ways to 'get into' an army via batallion boxes ?
>>96000076
In hindsight it's very curious that gw would release very clasically fantasy models so close to AoS' launch (dwarfs and especially wood elves in 2014). Especially considering AoS went in a pretty different direction for both those factions. Wood elves, for example, got a very different vibe to them in aos' Sylvaneth, which has a very different take (more focused on trees & spirits and whatnot).
I wonder what this means for the timing of the launch of AoS. It definitely had to be in development for a while, as 1e launched with several new armies that had to take quite a bit to go from concept art (picrel is Blanche's take on stormcast) to eventual execution. On the other hand, a lot of other aspects seem very rushed (maps, art, and rules were infamously awful in the first few months after AoS' launch). I wonder if they planned to launch it later, but pushed it up for whatever reason.
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