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7/17/2025, 1:11:38 AM
Glimpse into the megastructure game im making, goal is a structure with real depth not cosmetic textures and skyboxes that pretend you're inside a megastructure, you are actually in one and if you can see it you can go there. Basic premise is basically like shadow of the colossus, travel through the structure with free roam searching for bosses etc. Early days but we spent 4 months programming how the environment will be built from smaller segments meshed together in a practical navigable way
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