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Anonymous No.715654004 [Report] >>715654250 >>715654308 >>715654373 >>715655112 >>715655698 >>715657451 >>715657453 >>715657724 >>715658136 >>715660015 >>715660057 >>715660873 >>715662286 >>715662672 >>715663236 >>715663338 >>715665579 >>715676164 >>715683306 >>715697187 >>715700720
Post games that are about mega-structures and/or brutalist architecture
Anonymous No.715654250 [Report] >>715654442
>>715654004 (OP)
My BBC
Anonymous No.715654308 [Report] >>715654665 >>715670050 >>715689160 >>715697057
>>715654004 (OP)
obligatory post mentioning naissancee
Anonymous No.715654373 [Report]
>>715654004 (OP)
literally just Control
Anonymous No.715654442 [Report]
>>715654250
Fpbp
Anonymous No.715654665 [Report] >>715654718
interesting thread (actually surprising)
>>715654308
I'm curious about this
Anonymous No.715654718 [Report] >>715658126 >>715679907
>>715654665
https://store.steampowered.com/app/265690/NaissanceE/
Anonymous No.715654901 [Report]
I want it to be what it should be, but what it should be isn't a good or sane game to make.

the sheer scale of a Megastructure abhors being turned into a videogame, ironically all the Megastructure game's I've played are incredibly short, I think Dollsnest might be the longest one there is.

the entire aesthetic is a machine so vast, that your understanding of its vastness is constantly eclipsed by the next understanding, and the vast loneliness and sheer comical scale of the machine giving the feel of the setting.

most fail at even giving you a taste, or they are nonsensical cube rooms like in Manifold Garden, which just comes off as magical instead of Megastructure-esque.
Anonymous No.715655012 [Report] >>715658252 >>715658704 >>715676013 >>715685152
The Citadel, Beyond Citadel, and probably whatever else that madman is up to next.
Anonymous No.715655112 [Report] >>715679997
>>715654004 (OP)
INSOMNIA: The Ark
Anonymous No.715655235 [Report] >>715655394 >>715655396 >>715655420
Does a mini-megastructure count?
Anonymous No.715655394 [Report]
>>715655235
Stray is a megastructure, you notice outside its one of many bubbles, all of which served some other function long ago.
Anonymous No.715655396 [Report] >>715655512
>>715655235
I guess only the opening has the right vibe
Anonymous No.715655420 [Report]
>>715655235
a cat is fine too
Anonymous No.715655512 [Report] >>715655697
>>715655396
what? the whole game is a trash city built inside of some sort of megastructure facility that no longer functions.

a core component of the Megastructure aesthetic is people building civilizations inside of structures so vast that they have no concept of the machine they are even in.
Anonymous No.715655697 [Report] >>715655978
>>715655512
Based off OP and the thread yesterday he wants giant expanses of verticality.
Anonymous No.715655698 [Report]
>>715654004 (OP)
Anon, we just had this thread earlier today. It was great but wait a week before posting it again.
Anonymous No.715655836 [Report]
i'd be interested in playing a game that has, say, a seemingly endless giant mega lab just like the one in Dexters Laboratory
Anonymous No.715655978 [Report]
>>715655697
the roof is like a mile and a half high, its pretty talk.
Anonymous No.715656253 [Report] >>715656290 >>715656460 >>715656645 >>715658920 >>715663425 >>715682248
I feel as though these threads are popping up because there were 2 that were engaging a week ago and now some anons want to desperately recapture that feeling by constantly retreading familiar territory.
Anonymous No.715656290 [Report]
>>715656253
Did you forget where we are?
Anonymous No.715656436 [Report] >>715659298 >>715697759
lorns lure
Anonymous No.715656460 [Report]
>>715656253
>threads were engaging a week (or 2 hours) ago and now some anons want to desperately recapture that feeling by constantly retreading familiar territory.
That's post 2014 4channel
Anonymous No.715656645 [Report]
>>715656253
Man shut up and post about games
Anonymous No.715657451 [Report] >>715657598 >>715658356 >>715658704 >>715658907
>>715654004 (OP)
Peripeteia
Anonymous No.715657453 [Report] >>715676668
>>715654004 (OP)
once im done with my current commision i intend to make a game with similar architecture to blame
Anonymous No.715657598 [Report] >>715657927
>>715657451
>Peripeteia
this looks gre-
>early access
FUCK DUDE. I FUCKING HATE MODERN "GAMING" SO MUCH
Anonymous No.715657724 [Report]
>>715654004 (OP)
Dolls Nest
Anonymous No.715657927 [Report] >>715658034
>>715657598
its pretty good for what its worth right now but desu if early access bothers you just pirate it.
Anonymous No.715658034 [Report] >>715675925
>>715657927
>its pretty good for what its worth right now but desu if early access bothers you just pirate it.
how complete is it? how long can i expect it to be?
Anonymous No.715658126 [Report] >>715658181
>>715654718
>https://store.steampowered.com/app/265690/NaissanceE/
Thank you fren. I love her breathing.
Anonymous No.715658136 [Report]
>>715654004 (OP)
Dolls Nest
Anonymous No.715658181 [Report]
>>715658126
>I love her breathing.
other anon here, i hated that part
the weird breathing turned me off of trying the game
Anonymous No.715658252 [Report] >>715686587
>>715655012
Ruined by guru.
Anonymous No.715658356 [Report] >>715658608
>>715657451
GOG RELEASE WHEN???
Anonymous No.715658375 [Report]
Manifold Garden
Anonymous No.715658381 [Report] >>715661123 >>715663062 >>715664147 >>715697512
reposting from previous thread cause i liked the discussion about this

You know what would be cool?
If the logic and "rules" behind which the megastructure of BlamE! were used to procedurally generate a world the size of a Minecraft world(and no, im not talking about putting procedural generation in the game itself, im talking about using it to generate the map during development, once done the map would be the same for everyone), and make it multuplayer, where each player is placed in a random point in the map.
Also, make it a toroid so the map loops onto itself and has no physical edge any player can reach.
This should, at least in theory, create an actual world for players to explore and discover which would take many IRL years to fully explore.

One could argue the amount of players would make it a trivial endeavour, but first and foremost, the size of a Minecraft world is literally larger than earth, so even with several tens of millions of players, the chances of all of them successfully organizing to explore the entire map are infinitesimal, and secondly, such game wouldn't really have that many players anyway.

Now add a way in the game to leave permanent messages, and i think we'd have a nice game.
Anonymous No.715658608 [Report] >>715658847 >>715659290 >>715697150
>>715658356
>GOG
what for?
You can get it on itch.io (which also gives you a steam key), and even if you do get it on steam, it's DRM free anyway(read, does not need steam running and you can launch it from the exe even without steam running)
Anonymous No.715658704 [Report]
>>715655012
>>715657451
I ship them
Anonymous No.715658847 [Report] >>715659540
>>715658608
Because I don't have an itch.io account, don't want to deal with it and won't be giving money to gayben. Ever since the UI update that fucked performance I haven't spent a cent on gayben and it ain't gonna be this game that's gonna change that.
I want to pay for it cause I like what I see so far, but I won't jump through hoops for that.
Anonymous No.715658907 [Report]
>>715657451
exactly my kind of game
thanks anon
It reminds me of the cyberpunk future levels of Mortyr
Anonymous No.715658920 [Report]
>>715656253
>I missed good giga-structure threads
FUCK
Anonymous No.715659290 [Report]
>>715658608
I believe the joke is they are both from Poland.
Anonymous No.715659298 [Report]
>>715656436
Seconding this
Anonymous No.715659540 [Report] >>715659861
>>715658847
>Ever since the UI update that fucked performance I haven't spent a cent on gayben
what kind of potato pc are you even using that any steam update from the past 10 years would cause any perceptible performance loss?
i have steam running 24/7 on my living room pc with a first gen ryzen and an rx580 and there's no performance loss
>I want to pay for it cause I like what I see so far, but I won't jump through hoops for that.
waiting for it to be put on GOG is literally more hoops to jumo trhough than either buying it on steam or making a itch io account, don't pretent it's not
Anonymous No.715659558 [Report] >>715659779 >>715660269
ECHO
Anonymous No.715659779 [Report] >>715675982
>>715659558
ECHO has really nice aesthetics, but I found the balance between combat and stealth to be awful.
Anonymous No.715659861 [Report] >>715660723
>>715659540
>performance loss
I don't have any either, I just don't like huge zoomer buttons made for touch screens. Back then it had the most replies out of any thread on the steam forums and they ignored it. All I wanted was an option in the settings to revert back to the proper UI and they couldn't be arsed. Now I can't be arsed to spend money in there either and fuck gayben. They're not entitled to my money.
>waiting (AKA doing literally nothing at all) is somehow more work than making an itch.io account
Except it's not?
Anonymous No.715660015 [Report]
>>715654004 (OP)
Gravity Rush
Anonymous No.715660057 [Report] >>715663286
>>715654004 (OP)
Babbdi
Anonymous No.715660150 [Report]
Destiny 2 has some good megastructures but that requires you to play destiny 2
Anonymous No.715660269 [Report] >>715675982
>>715659558
dropped that game after an hour and a half
is there anything more to it besides the
>your clones learn the things you do while the lights are on
gimmick?
Anonymous No.715660683 [Report] >>715660908 >>715669690 >>715679824
Necromunda: Hired Gun takes place in a 30 mile wide and 10 mile high "Hive City" thousands of years old, and, while the gameplay is just a janky Doom Eternal, every single level looks amazing
Anonymous No.715660723 [Report] >>715661163
>>715659861
>Ever since the UI update that fucked performance
>UI update that fucked performance
>"but anon, the performance is fine"
>it's not the performance, i dont like the UI
first, stop moving the goalpost
second, no one forces you to launch games like that, you can literally launch steam in minimal mode and never see that UI at all and launch your games from the game list

>Except it's not?
waiting an indefinite amount of time for a game you do want to play to be released on a platform it will likely never be released on is indeed jumping through several unnecessary loops instead of spending literally 30 seconds to make an account to get the game right now, yes
Anonymous No.715660873 [Report] >>715661123
>>715654004 (OP)
I dreamed of making a game set on Blame!'s universe, but you only find another player after 8 hours of gameplay
Anonymous No.715660908 [Report]
>>715660683 (samefag)
>in the grim darkness of the 41st Millenium, there is only DOS
Anonymous No.715661123 [Report] >>715663062
>>715660873
read >>715658381
Anonymous No.715661163 [Report]
>>715660723
>muh goalpost
There's no goalpost here. I'm not using steam anymore and that's my personal decision. You're the one asking for my reasoning on it.
I don't care if there's ways around it, if I'm paying for a service then I don't want to have to adapt the way I use that service because the provider changed it for the worse, I can just not pay and go do something else with my life and spend my money elsewhere.
>waiting somehow takes effort
I can play the game right now, I have the power of the seven seas on my side. I said I want a GOG release because I'd be willing to pay for content I enjoy and want more of. Not because I want to play the game, I already have that.
Anonymous No.715661898 [Report] >>715672060 >>715698982 >>715699993
Glimpse into the megastructure game im making, goal is a structure with real depth not cosmetic textures and skyboxes that pretend you're inside a megastructure, you are actually in one and if you can see it you can go there. Basic premise is basically like shadow of the colossus, travel through the structure with free roam searching for bosses etc. Early days but we spent 4 months programming how the environment will be built from smaller segments meshed together in a practical navigable way
Anonymous No.715662005 [Report]
The Termitary in Pathologic 1 and 2
And also the Polyhedron
Anonymous No.715662018 [Report]
The Halo games

Most of them litterally takes place on megastructures, and the entire Forerunner architectural aesthetic is inspired by Brutalism
Anonymous No.715662286 [Report]
>>715654004 (OP)
Does Shadow of the Colossus and Ico count? I never went to building school.
Anonymous No.715662318 [Report]
https://store.steampowered.com/app/2240530/BABBDI/

pretty interesting free game
Anonymous No.715662672 [Report] >>715664746 >>715683346 >>715686397
>>715654004 (OP)
Anonymous No.715663062 [Report]
>>715661123
>>715658381
Wtf the Netsphere is real, also add some Silicon Life encounters and it's perfect
Anonymous No.715663236 [Report]
>>715654004 (OP)
I love megalophobia structures. They are always really cool. We don't have enough in the world
Anonymous No.715663286 [Report]
>>715660057
Great game.
Anonymous No.715663338 [Report]
>>715654004 (OP)
so is the manga any good or should I skip it
Anonymous No.715663369 [Report]
blame isn't good. It's just kinda...meh. The author has done better work
Anonymous No.715663425 [Report]
>>715656253
the threads will continue until morale improves.
Anonymous No.715664147 [Report] >>715664684
>>715658381
>and no, im not talking about putting procedural generation in the game itself, im talking about using it to generate the map during development, once done the map would be the same for everyone)
You DO mean putting procedural generation in the game. And locking it to one seed. Because you're not going to ship a game with hundreds of terabytes of map data for no reason.

Also, congrats, for you just re-invented No Man's Sky but with even less varierty and things to do.
Anonymous No.715664684 [Report] >>715664984
>>715664147
>Also, congrats, for you just re-invented No Man's Sky but with even less varierty and things to do.
if thats what you think the end result would be, you have a complete fucked up interpretation of what that anon meant
Anonymous No.715664746 [Report] >>715665683
>>715662672
That doesn't seem canon...
Anonymous No.715664803 [Report]
half-life 1, black mesa is a megastructure
Anonymous No.715664984 [Report] >>715666137
>>715664684
That is what it is, tech-wise.
Sorry for being reductive but the blame! megastructure doesn't carry a game as well as you'd like to think. The manga is good for reasons that don't translate well to game, especially not to sandboxes.

And by the way, the next procslop game from hello games is going to be on a single real size planet.
Their third game might as well be a similarly sized megastructure. They've got the tech and knowledge to make it happen.
Anonymous No.715665579 [Report]
>>715654004 (OP)
E.Y.E. has some fuckhuge level design. Not intentionally mega-structure or anything, but has a similar vibe in some levels.
Anonymous No.715665683 [Report] >>715686397
>>715664746
better yet it's a sequel
Anonymous No.715666137 [Report] >>715668692 >>715668902 >>715681401
>>715664984
>Sorry for being reductive but the blame! megastructure doesn't carry a game as well as you'd like to think.
im the anon who reposted that "game idea", and nowhere in my post i implied i want the megastructure from blame! to be made into a game.
i did mention blame! cause of the logic behind which the city and the megastructures are created, where they don't need to have a purpose in human terms, despite being fundamentally based in human culture of how structures should be made.
or to say differently, what i'd suggest taking from blame! is just the "algorythm" and logic of how the city is built to use it to procedurally generate a whole world, giving it rules similar to those minecraft uses to generate worlds that are selfconsistent.
With a decent set of rules and with a properly implemented intelligent procedurally generated level design, the result would be far from "No Man's Sky but with even less varierty and things to do.", it'd be something akin to NaissanceE and Kairo, but with fully explorable environments and tons and tons of secret and interesting areas to discover.

Obviously, in the cases of these games the fun and interesting factors are extremely subjective: i would love to spend hours and hours exploring some of the structures found in NaissanceE, deciding to go not where the main path leads but far beyond what the actual map shows, just to see how such would would become in that direction, what lies below or above certain structures etc, that would be extremely fun for me, but for others, even walking 5 minutes in NaissanceE is extremely boring.

In this sense, a NaissanceE empty world where all i can do is explore it and maybe leave picture messages in a bullettin board for other people to know where this or that coool place i found is would be, to me at least, far more fun and interesting to explore than the entirety of the possible planets in No Man's Sky with its plethora of mechanics and things to do.
Anonymous No.715668465 [Report] >>715676384
I'm working on one.
sage
Anonymous No.715668692 [Report]
>>715666137
>a decent set of rules and with a properly implemented intelligent procedurally generated level design
The people who could hope to do this idea any justice can be counted with one hand.

>it'd be something akin to NaissanceE and Kairo, but with fully explorable environments and tons and tons of secret and interesting areas to discover.
Yyyeeaaahhh.... Trust me on this one, you're never getting that human-authored feel from proc-genned slop.

Still, it's not the worst idea to try to codify the construction logic of a blame!-like megastructure into the basics of a world generator and work from that first principle. Barely any assets required, just a lot of engine programming. It would be a feasible game project for some notch-like millennial programmer who grew up making games for fun in the early x86 era.
Given the interest in the concept, I feel it is inevitable that someone will make a procgen blame! game. Only a matter of time. If the end product's any good, there's hope. But if the concept doesn't pan out, that'd probably drive potential copycats away from the idea.
Anonymous No.715668902 [Report] >>715669208
>>715666137
You could try modding this into Minecraft.
Anonymous No.715669208 [Report]
>>715668902
Minecraft with something like Cubic Chunks and Distant Horizons would unironically be perfect for it, it's just a matter of tweaking the proc gen rules to generate terrain resembling structures, and creating enough interesting structure/greebling premades for it to slap down on top of that
Anonymous No.715669540 [Report] >>715669783 >>715672383 >>715672774 >>715679735
Rain World
Anonymous No.715669690 [Report]
>>715660683
Reminds me that hard reset exists
Anonymous No.715669783 [Report] >>715672383
>>715669540
Best suggestion but no one is gonna understand why unless they already played it
Anonymous No.715669997 [Report]
I don't know if it counts, but I really loved the scale of Septimont in Wuthering Waves. Maybe it's just because I'm used to vidya cities being extremely restricted.
Anonymous No.715670050 [Report]
>>715654308
Based.
Loved that game.
Anonymous No.715670823 [Report] >>715675587 >>715683731
Ghostrunner, you're inside a giant skyscraper and you have to climb it
https://youtu.be/rCFJYR2ngIk
Anonymous No.715672060 [Report] >>715694815
>>715661898
bro do you even greeble
Anonymous No.715672189 [Report] >>715672383
does Rain World count?
Anonymous No.715672383 [Report]
>>715672189
>>715669783
>>715669540
Anonymous No.715672774 [Report]
>>715669540
I keep getting killed at the third cycle. I'm just not good enough.
Anonymous No.715675348 [Report] >>715675521 >>715689647
The appeal of Blame has been lost since pewdiepie talked about it
Anonymous No.715675512 [Report] >>715676114
Abe's Exoddus
Oddysee not so much because it's more natural and forest-y than the giant facilities of Exoddus
Anonymous No.715675521 [Report] >>715675660
>>715675348
I didn't want to share this with anyone so fuck you for making me. I will not elaborate.
Anonymous No.715675587 [Report]
>>715670823
>speedtranny garbage
Anonymous No.715675660 [Report] >>715675745 >>715679613
>>715675521
>blame used to be a cool underground manga for patricians
>now if you talk about it you get "hurr durr that's pewdiepies favourite manga brofist"
Anonymous No.715675745 [Report] >>715676324 >>715679430
>>715675660
Just searched my database of posts for "pewdiepie", 0 results.
Do NOT ask why I have a database of posts regarding this subject.
Anonymous No.715675925 [Report] >>715676228
>>715658034
>how complete is it?
It's pretty jenky mang, been playing it and there's tons of bugs and glitches. If you don't mind that I'd recommend it, but I'm only on the 3rd mission and I'm already struggling with how many enemies have bugged out and how there doesn't seem to be any coherent narrative string between the missions so far. The first mission had a clear objective, you need to get a train ticket. The second mission I get off the train station and just have to faff about wondering what to do until I finally talk to a guy who tells me I need to assassinate some political figure. Wondering the entire time why my character is doing this. Doesn't seem to be any motivation. Same with the third mission, I'm dropped into the area without an objective and I just have to talk to people to find out what the developers intend for me to do on this mission but there doesn't seem to be a story reason for the character to be participating in the events. No journal entry, no mission briefing, nothing. Just confused wandering.
Anonymous No.715675982 [Report]
>>715660269
Go hunting for tuning forks that explain the mystery.

>>715659779
Honestly, if I could I would mod ECHO to just have no combat so that it could be a pure walking simulator. Definitely worth looking at, but not sure the gameplay holds up well.
Anonymous No.715676013 [Report]
Nice, another thread.
>>715655012
And Marathon, see
>>715626826
Anonymous No.715676114 [Report] >>715676830
>>715675512
been ages since I've played it but wasn't that just some ore mine / detention camp?
Anonymous No.715676164 [Report]
>>715654004 (OP)
Factorio Py mod (no trains/city block)
Anonymous No.715676228 [Report]
>>715675925
thanks man. i gave the demo a shot, i love the atmosphere, they really nailed it, but it is pretty damn janky indeed. i'll probably play some more later
Anonymous No.715676324 [Report] >>715676384
>>715675745
Why do you have a database of posts regarding this subject?
Anonymous No.715676384 [Report]
>>715676324
I'm so glad you asked!
see >>715668465
Anonymous No.715676668 [Report]
>>715657453
post your @
Anonymous No.715676830 [Report]
>>715676114
sis there's a whole game after Necron
Anonymous No.715677073 [Report]
doll's nest setting is kind of like the netsphere
Anonymous No.715677670 [Report] >>715699418
The Tower of Akenash in Styx MoS.
Anonymous No.715679430 [Report] >>715679613
>>715675745
He's done a whole video about it to millions
Anonymous No.715679613 [Report] >>715679776
>>715675660
>>715679430
Blame was always big. It's like claiming berserk is getting a little too popular these days. It's on fucking netflix lol
Anonymous No.715679735 [Report]
>>715669540
I should get back to Rain World.
Anonymous No.715679776 [Report] >>715680182
>>715679613
Didn't use to be like this lil normalfag zoom
It's like when people can't comprehend Jojo used to be genuinely fantastic and obscure, then part 3 got accessible to Americans and it went downhill from there
Anonymous No.715679824 [Report] >>715680274
>>715660683
>Recent Reviews: Mixed (40)
>All Reviews: Mixed (5,484)
>3/5 stars
Anonymous No.715679907 [Report]
>>715654718
The reviews make this sound like some ultra gay San Francisco art gallery fart sniffing situation.
Anonymous No.715679997 [Report]
>>715655112
Looks cool, is the game actually good?
Anonymous No.715680125 [Report]
>ctrl f e.y.e
>not 0/0
good
Anonymous No.715680182 [Report] >>715680624
>>715679776
>then part 3 got accessible to Americans
Whining jojo got ruined by hamburger people in fucking 1993? You're on the site that was stealing all the road roller flash memes from 2ch and giggling about it. We did that.
Anonymous No.715680274 [Report]
>>715679824
Its main gimmick is a lot of slide-moving to avoid enemy fire and basically looter shooter mechanics w upgrades. It's still fun, but the AI is pretty bad, and virtually every FPS has both of those mechanics nowadays so it just comes across as mediocre, on top of being full priced.
Anonymous No.715680624 [Report]
>>715680182
>im a newfag so everyone else is too
Grim
Anonymous No.715681294 [Report]
I like how Killy's gun causes localized gravitational collapses by fucking with the artificial gravity in the structure. What a cool gun.
Anonymous No.715681401 [Report]
>>715666137
I think the best way to build this that is actually practical is a hybrid approach, similar to a Tile based procedural system.
So you hand make a bunch of iconic locations.
Then you let the proc gen connect them with things its good at building, hallways, staircases, large gorges and crevasses between buildings. That sort of thing. You'd want the procgen to still be interesting enough that they aren't boring to traverse on their own, but it takes some of the load off from it building everything.
Anonymous No.715682174 [Report]
Rengoku is a total meme
Anonymous No.715682228 [Report]
Dolls Nest counts with its environments and how the Hod is just one large structure within a crater. Some of the skybox haze betrays this idea though especially on the the mid and lower levels. I cba to get a pic this late at night so enjoy my Doll instead.
Anonymous No.715682248 [Report]
>>715656253
I'm happy to see Blame! threads because I had finished re-reading the manga two days ago and it's nice to see that what's going on in my head is still being broadcast over the netsphere.
Anonymous No.715682675 [Report] >>715683639
The Portal games are great at this
The trick is not to actually design a megastructure, but give the impression of one, that you'll never be able to fully explore the whole thing
Anonymous No.715682930 [Report]
I would play a game about megastructure exploring only if it had Sanakan in it.
CreepyThinMan No.715683306 [Report]
>>715654004 (OP)

I've always wanted to play a game like this but based on H.P. Lovecraft's where you discover and explore ruined ancient underground civilizations that are derelict with no apparent signs of life until you venture downwards at which point you encounter eldritch abominations and you're goal is to now escape!!!FACT!!!
Anonymous No.715683346 [Report]
>>715662672
What is this?
Anonymous No.715683605 [Report]
Anonymous No.715683639 [Report]
>>715682675
oh yeah, especially in 2
Anonymous No.715683672 [Report]
Imagine.
Anonymous No.715683731 [Report]
>>715670823
wish 2 had any reason at all for me to play it over the first but I liked the first at least
Anonymous No.715684007 [Report]
forever winter
Anonymous No.715685152 [Report]
>>715655012
he has to be making a Citadel Trilogy
Anonymous No.715686397 [Report] >>715689989
>>715662672
>>715665683
Reverse search isn't giving me anything, what is this from?
Anonymous No.715686587 [Report]
>>715658252
you can turn it off in the settings if you're that much of a faggot pussy
Anonymous No.715687560 [Report]
anyone played bleak faith: forsaken? it's been on my wishlist for a while but hasnt gotten cheap enough for me to buy
Anonymous No.715689160 [Report]
>>715654308
This game fucking sucks. It looks nice, but it felt 15 hours long despite lasting on 4, and not in a good way.
Anonymous No.715689546 [Report] >>715696485
games for this?
Anonymous No.715689647 [Report] >>715690349
>>715675348
When? In 2017? Or december 2023? It seems to have steady amount of searchs starting that time.
Anonymous No.715689989 [Report] >>715693964
>>715686397
artist is kikimetal
it's porn
Anonymous No.715690349 [Report] >>715692172 >>715692472
>>715689647
>that massive spike
HMMMMM
Anonymous No.715692172 [Report]
>>715690349
I thought it was recent. Anyway, Heavy Metal comics (from 60s to the 90s, not the new one) had already a lot of these industrialpunk feeling before Blame! was created.
Anonymous No.715692472 [Report]
>>715690349
2017 is when the film was released
Anonymous No.715692518 [Report]
Japs make some good art and games about sci-fi post-apoc, can you recommend something to read? With or without megastructures
Anonymous No.715693964 [Report] >>715694890
>>715689989
...that was something. I kind of regret reading it.
Anonymous No.715694815 [Report]
>>715672060
Not necessary till later in development I'd rather have a massive environment working first, though i don't want too much as I'd like most things the player sees to be "real" and functional in some aspect not just cosmetics
Anonymous No.715694890 [Report]
>>715693964
It's fairly tame all things considered.
Anonymous No.715695696 [Report] >>715696308
Is Control actually good? Seems pretty walking simulator-esque
>inb4 all they do in blame is walk around
You know what I mean
Anonymous No.715696308 [Report]
>>715695696
Decent game, doesn't overstay its welcome, and you'll get it from pennies on sales by now (currently 5 bongbucks with all DLC). Just dont expect Max Payne and don't care about the tranny jaw.
Anonymous No.715696485 [Report]
>>715689546
deus ex md/hr
Anonymous No.715696591 [Report] >>715696935 >>715697003
how do you even make a BLAME! video game? it's impossible
Anonymous No.715696935 [Report] >>715697345
>>715696591
>it's impossible
Not really. Manga is quite short. You don't need to reconstruct megastructure 1 to 1
Anonymous No.715697003 [Report] >>715697345
>>715696591
Curated linear experience with extremely detailed environments to sell you the idea of size without actually letting you explore everything. But most things that you come across. Like in AC6, some of the megastructure you can crawl all over and find secret stashes in or even extra enemies to fight, but the goal is always something else.
>Go to place
>Open a path or find a way around a cave-in or a builder building, or a staircase that you ascend
>Begin ascending the stairfase
>fade to black, message [232 hours have passed]
>you're in a new area
Anonymous No.715697057 [Report]
>>715654308
The first third was kino
Second third was okay
Last third was dogshit
Anonymous No.715697150 [Report]
>>715658608
Because I don't want to have the jewish software known as steam on my pc, capiche?
Anonymous No.715697187 [Report]
>>715654004 (OP)
Walk alone for 5k years
Run into someone, get very hurt, shoot g8unonce have to power down for 1k years

Yeah great game
Anonymous No.715697345 [Report]
>>715697003
>>715696935
a corridor game would work?
Anonymous No.715697512 [Report]
>>715658381
If you think about it even for a second this idea falls completely flat since there's no way to fill such game world with meaningful content.
>quantity over quality
Nobody is going to slog through endless similar looking hallways for years in hopes of finding some hidden stuf. Action/reward balance is completely fucked.

tl;dr: your idea is shit even on paper
Anonymous No.715697759 [Report] >>715700518
>>715656436
Hadn't seen anyone post this in any of these threads, was about to myself.
Lorn's Lure and Meganaut both are looking great so far, dev has his head screwed on right.
Anonymous No.715697914 [Report] >>715698571 >>715698774 >>715705514
Fuck it, tired and can't sleep. I want my autistic mashup game with conflicting ideas that don't make sense. Take the climbing mega structure themes of Lorns lure/white knuckle, add non environmental editing ramshackle survival of abiotic factor, and lastly add the radio signal focus of signalis/voices of the void.

I want to spend hours and hours in a depression simulator of loneliness and fear in a comfy sleeping bag listening to a radio in case my sector is about to fucking explode.
Anonymous No.715698571 [Report]
>>715697914
>day when nothing is happening, just the occasional burst of high intensity static and EM waves because of the gravity forge nearby
>suddenly safeguards
>okay, that's a handful, you can handle that
>matter conversion tower hundreds of miles above you lights up like a fucking christmas tree
>golly me that is a lot of safeguards
>the entire fucking level is now safeguards
>and they're all running somewhere, somewhere that thankfully isn't where you are at
>they leave
>several minutes later, the familiar emissions begin sounding, but from a completely opposite direction
>one, two, three, four, five
>seconds later five massive holes are made in your immediate vicinity by an incomprehensible force you cannot explain
>nothing more happens that day
Anonymous No.715698774 [Report]
>>715697914
with VR support please.
Anonymous No.715698982 [Report]
>>715661898
keep it up
Anonymous No.715699351 [Report]
I want to eventually make an underground city/megastructure game, guess I should check out more related media
Anonymous No.715699418 [Report]
>>715677670
based styx enjoyer
Anonymous No.715699993 [Report] >>715700130
>>715661898
is it like BLAME! where you walk for hours and all of sudden there's enemies
Anonymous No.715700130 [Report] >>715700249 >>715700520
>>715699993
"Walk for hours" sells it short in Blame!. Usually they're walking for years.
Anonymous No.715700249 [Report]
>>715700130
>for years
yeah, sorry
Anonymous No.715700313 [Report] >>715700479 >>715700503 >>715700683
i don't know if this is a good idea but it popped into my head anyway.
musing on how to handle saving and quitting in this sort of game with incomprehensible scale, perhaps it would be a neat (but potentially annoying) feature to only allow quitting the game when you put down a campsite and make a solid save- and you could have the camping system be overly detailed.
Anonymous No.715700479 [Report]
>>715700313
have options. 1 for saving where you leave off. 2 its perma. you quit, you get placed at a new random place and pick up from there.
Anonymous No.715700503 [Report]
>>715700313
No. It should instead work by placing you further away from the point where you had quit and saved because your character ends up traveling offscreen.
Anonymous No.715700518 [Report]
>>715697759
>Lorn's Lure and Meganaut both are looking great
LL is a linear platforming game, besides the first two levels it's just not worth it. And meganaut is all about "flying" extremely slowly through corridors. The dev has the skills yet none of the competency to make a real blame! game
Anonymous No.715700520 [Report] >>715700797
>>715700130
Is there a blame anime and if yes is it worth watching?
Anonymous No.715700683 [Report]
>>715700313
that would probably just be annoying. I feel like this is something that has been solved for a while already and that sort of feature should be used for something like respawn points instead.
Anonymous No.715700720 [Report]
>>715654004 (OP)
Metal Garden, game was alright. Had ok gameplay but liked the ambiance of it a lot.
Anonymous No.715700734 [Report] >>715704806
and what kind of game would you make set in a megastructure(s)?
Anonymous No.715700797 [Report]
>>715700520
There is and it is not worth watching. It gets a lot of things wrong and completely misses the point of it and its atmosphere. Read the fucking manga, it's not long and it's very well drawn.
Anonymous No.715703046 [Report]
Meanwhile, in the /v/ tower...
Anonymous No.715704806 [Report]
>>715700734
Personally, I'd like to see a semi-procedural generated survival game that leans heavily into exploration with some RPG aspects (inventory/ressource, character management as well as skill progression). Gathering resources from nearby floors or parcels should be integrated into the main game loop, which allows your camp, which later develops into a small settlement, to survive maybe for another year. There would be periodic raids from hostile creatures or factions. Also the environment itself would be an enemy which you constantly have to fight.
Anonymous No.715705514 [Report]
>>715697914
This is basically what im planning bro, though will start of small, content will be added overtime once the foundation is set (which it nearly is)