>>715664984>Sorry for being reductive but the blame! megastructure doesn't carry a game as well as you'd like to think.im the anon who reposted that "game idea", and nowhere in my post i implied i want the megastructure from blame! to be made into a game.
i did mention blame! cause of the logic behind which the city and the megastructures are created, where they don't need to have a purpose in human terms, despite being fundamentally based in human culture of how structures should be made.
or to say differently, what i'd suggest taking from blame! is just the "algorythm" and logic of how the city is built to use it to procedurally generate a whole world, giving it rules similar to those minecraft uses to generate worlds that are selfconsistent.
With a decent set of rules and with a properly implemented intelligent procedurally generated level design, the result would be far from "No Man's Sky but with even less varierty and things to do.", it'd be something akin to NaissanceE and Kairo, but with fully explorable environments and tons and tons of secret and interesting areas to discover.
Obviously, in the cases of these games the fun and interesting factors are extremely subjective: i would love to spend hours and hours exploring some of the structures found in NaissanceE, deciding to go not where the main path leads but far beyond what the actual map shows, just to see how such would would become in that direction, what lies below or above certain structures etc, that would be extremely fun for me, but for others, even walking 5 minutes in NaissanceE is extremely boring.
In this sense, a NaissanceE empty world where all i can do is explore it and maybe leave picture messages in a bullettin board for other people to know where this or that coool place i found is would be, to me at least, far more fun and interesting to explore than the entirety of the possible planets in No Man's Sky with its plethora of mechanics and things to do.